Free iPhone Games Download: Touchgrind

April 26, 2010 by Jack Svetlana  
Filed under Mobile Games, iPhone Games

Touchgrind

Touchgrind, without a doubt, has the most intriguing use of a touch screen to date. The game controls just like the fingerboards that kids still play with today. The developer Illusion Labs really nailed the feel of this intriguing pastime and whether you enjoy skateboarding or not, you have to give them credit for taking a chance at a very unique control scheme.

Touchgrind has a steep learning curve. I absolutely can not stress this enough. My first few attempts at just popping an ollie failed miserably and I was tempted to just stop trying and walk away forever from the world of digital fingerboarding. As time progressed, I became familiar with the controls and everything felt natural. Just keep trying, you will get the controls, I promise.

It is difficult to explain how great it feels to do skateboard tricks on your iPhone/iPod Touch. Your index and middle fingers do all of the controlling of the board. Use your back finger to pop and the second finger to flick the board. When the board is in the air you can stomp down with your fingers to stop the rotation of the board to land whatever crazy trick you just pulled. You are able to do every skateboard trick imaginable just with the tips of your two fingers and it’s great.

The top down view gets to share some of the praise and criticism for the unique feel of the game. This view is great for controlling the board but makes it awfully difficult to see where you are going. Indicator bubbles appear when you are near rails or jumps but it is still difficult to gauge when to jump or maneuver around objects. A zoom button is located in the bottom right corner of the screen so you can mentally map out where you want to be going. This view helps but you are unable to control the board when the camera is zoomed out. In the end this is the only view the developers could have chosen for the game, you just have to take the good with the bad.

When the game is first launched there are a few options to choose from. You can watch a bunch of how-to videos showing off specific tricks. A “Warm Up” area is in place for you to skate around a small course without a timer or objective, just to get a feel for the board. The “Jam Session” is also not timed so you can position your board for a best trick score and finally there is the “Competition”. You will spend most of your time competing with yourself here. A timer is set at 100 seconds and you must string together enough tricks to attain the ultimate high score. Your score multiplier varies on the tricks you do or what objects you grind on. If you fail and fall off of your board, the multiplier disappears.

The variety of courses is extremely slim. Only two variations exist. One is in the “Warm Up” section of the game and the other course is used for both the “Jam Session” and “Competition”. The variety of objects to hit in the “Competition” mode is great but there just needs to be more courses, or even a half pipe. The developers say the game is built on a “Game 2.0″ concept where gamers can chime in and tell the developers what it is they want included in the next build of the game.

The game begins with only a single board unlocked. You must participate in the “Competition” to earn new boards. Various point levels must be obtained to unlock the rest of the boards all the way up to 1.5 million points. It seems like a daunting task, but spend enough time playing and you will be able to unlock at least most of the boards.

There needs to be some sort of head-to-head interaction. Whether it’s just online leaderboards or a whole set of multiplayer options. I will take whatever I can get because I can only beat my high score so many times before I want to show off my skills to the world of digital fingerboarding. This game is just begging for a H-O-R-S-E style online multiplayer option.

This is version 1.0 of Touchgrind. Illusion Labs has room for improvement, especially in the area of adding variety to the game play but the concept and controls are spot on. Touchgrind is exactly what the App Store and iPhone/iPod Touch needs in a game to sustain the hype. Developers need to think up new and exciting ways to utilize the features of this great gaming platform and Illusion Labs has done that with Touchgrind.

For Apple iPhone Cracked Version

Download Touchgrind Version 1.21

How to install Android on the iPhone 2G

Still wondering how to install Android on the iPhone? Well, a detailed guide is now available if you plan to try Google’s OS on your trusty old 1st generation iPhone (iPhone 2G). The trick is to basically load of the Android files on the iPhone via a file explorer (iPhone Explorer), run Ubuntu in a Virtual Machine or you PC or Mac to install Openibot on the handset. Check out the video below for a step-by-step procedure:

Downloads

Here’s a bunch of stuff that you’ll need before you start:

1.IMPORTANT! Jailbroken iPhone 2G. Jailbreaking guide can be found here.
2.VirtualBox (link). Get the right version Windows/Mac
3.VirtualBox Ubuntu Image (link). Download number 10, Ubuntu Linux 9.10 codename Karmic Koalax86
4.iPhone Explorer (link). If you’re on Linux you can use FTP such as FileZilla instead.
5.Android images and sources (link)
6.Patched images (link). Courtesy of Geekoid.
Preparation

Basics:

1.Open Task Manager
2.Kill the iTunes Helper process
3.Install iPhone Explorer
4.Connect your iPhone to your Mac/PC
5.Run iPhone Explorer
6.Click the Change Root button
7.Select “/” Real iPhone Root Directory
8.Browse to private/var
9.Copy ramdisk.img, userdata.img, cache.img and zImage from Downloads#5 (Android images and sources) to that var directory
10.Copy system.img and android.img.gz from Downloads#6 (patched images) to the that var directory
11.That’s all the Android files on your iPhone, now to make them run!

Setting Up Virtual Box:

1.Install VirtualBox
2.Open VirtualBox
3.Go on File > Virtual Media Manager
4.Make sure Hard Disks is selected
5.Click Add
6.Locate the ubuntu-9.10.vdi file (download#3) and select it
7.Close Virtual Media Manager
8.Go on Machine > New
9.Click Next
10.Under Name enter “Ubuntu”
11.Select Linux Operating System
12.Select Ubuntu Version
13.Click Next
14.Set an amount of RAM, the default should be fine
15.Click Next
16.Select “Use existing hard disk”
17.Select the ubuntu-9.10.vdi
18.Click Next
19.Click Finish
20.Select that new machine to start up Ubuntu
21.The password to login is: reverse
Setting Up Ubuntu

Almost there :

1.Click System (top bar) > Administration > Synaptic Package Manager
2.Enter the password: reverse
3.In the quicksearch box, type libusb-1.0, click the Check Box next to libusb-1.0-0 and select Mark for installation
4.In the quicksearch box, type libreadline, click the Check Box next to libreadline5 and select Mark for installtion
5.Click Apply
6.When it’s all installed close the Package Manager
7.Open Firefox (in Ubuntu)
8.Download openiboot installer from here
9.Click Places (top bar) > Downloads
10.Right-click openiboot.zip and click Extract Here
11.Click Applications (top bar) > Accessories > Terminal
12.Without the quotes, type ‘cd Downloads/openiboot’
13.Restart your iPhone in Recovery Mode (power off, hold down Home button, connect to USB cable)
Getting Android Working!

Well done on getting this far! This is where the fun beings (credits to WinX Blog for these instructions –link)

1.In VirtualBox, the Ubuntu Window, go on Devices > USB Devices and select iPhone (Recovery Mode)
2.In the terminal type (without quotes): ’sudo su’
3.Enter the password: reverse
4.In the terminal type ./loadibec openiboot.img3
5.You’ll see the OpeniBoot screen appear on your iPhone
6.Hold down the power button a couple of seconds (iPhone)
7.The bottom option, openiboot console, will become selected
8.Press Home (iPhone). You’ll see a bunch of text appear and stop at “Welcome to openiboot”
9.In VirtualBox, the Ubuntu Window, go on Devices > USB Devices and select iPhone (OpeniBoot Mode)
10.In terminal type su ./oibc
11.Enter the password: reverse
12.If this doesn’t work just type: ./oibc
13.You’ll see the same text from the iPhone in the Terminal
14.Type (without quotes) ‘nor_read 0×09000000 0×0 1048576? and press Enter
15.Wait for it to say Done
16.Type (without quotes) ‘~norbackup.dump:1048576?
17.This creates a backup of your NOR memory – save a copy on USB stick, or email it to yourself or something
18.Type install, press Enter. When this is done you’ve got openiboot installed on your iPhone. You’re done!

Finishing Off:

What you’ve achieved up til now is Android files on your iPhone, and then installing openiboot so that you have an option to start iPhone OS or Android when you turn on your phone. Openiboot was necessary because that’s the only way right now that you can boot into Android. Here’s how to finish off and get into Android:

1.If you still have Terminal open with the oibc still running, just type ‘reboot’, press Enter and skip to step 3
2.If you don’t have Terminal open, disconnect your phone, turn it off and back on
3.When openiboot appears press Power button to switch to openiboot console (bottom option)
4.Hold down the Home button
5.Android will start to boot, but it might take a while

LG LU2300 Android handset gets photos

April 7, 2010 by Jack Svetlana  
Filed under Mobile News

 

Actual, honest-to-goodness photos of what is presumably the Korea-only LG LU2300 handset popped up on a site in the SK recently, and like a family pet that plays professional sports (guess who watched Air Bud last night?) it’s certainly captured the imagination of the Android-lovin’ world at large. The thing is said to sport a 3.5-inch (800 x 480) AMOLED capacitive touch screen, Android 2.1, landscape mode slide keyboard, support for DivX files, a 5 megapixel (720p video) camera with geo-tagging, WiFi, GPS, DMB tuner and — last but not least — a 1GHz Snapdragon processor. The stats are consistent with what we’ve heard before, and now we have a possible release date: April or May. What we don’t have, however, is any reason to believe rumors that this is going to be released in the states as the C710 Aloha. Although we might be skeptical, we understand the inherent wish-fulfillment: this is one sexy phone, and we’d certainly like to see it become available here. See another photo for yourself after the break.

HTC beats earnings estimates in the first quarter

April 7, 2010 by Jack Svetlana  
Filed under Mobile News

htc-hd2-smThere’s no doubt the impending legal antics are weighing on hearts and minds inside HTC, but for now, the company’s got other fish to fry — like the first quarter’s financial results, for example. Fortunately, pretty much everything came up roses here with $1.2 billion in revenue, up some 19.3 percent year-over-year and nearly 11 percent higher than the high end of its estimate going into the call, though that still represents an 8 percent drop against the last quarter — holiday quarters are typically blockbusters, so no huge surprise there. HTC credits a “successful” marketing campaign for its success; we credit awesome hardware, but we’d guess the real answer lies somewhere in between. Quietly brilliant, indeed.