Meet the Stripper Mobile, You Horndog Super Bowl Fan
February 9, 2010 by Jack Svetlana
Filed under Mobile News
It sounds like a reality TV show in the making: A see-through bus full of babes on a cross-country roadtrip through the Bible belt, pole-dancing as they drive. You future producers can expect little old ladies to crap in their diapers, grown men to — literally — lick the side of the bus, and more than a few (kinda sad) tips on how to squeeze the most money out of a poor, silly schmuck.
Come Sunday, “The Stripper Mobile,” America’s most absurd advertising gimmick, will descend upon the Magic City for a Super Bowl tailgate party. They’ve already been booted from Las Vegas for allegedly distracting drivers, which is pretty much status quo on the blindfolded-foreign-driver deathtrap known as I-95.
Thank idea-guy Larry Beard, whose name makes him sound like an 18th century pirate (although he is not). He is the marketing man for Déjà Vu Showgirls, which is sort of the Wal-Mart of strip club chains. “It’s like marketing 101,” he says. “If I were selling fruit I would fill a truck with apples and peaches and park it on the strip. Our product is pretty girls.”
Riptide hitched a ride in Tampa as part of a larger story last weekend and felt like the weird one for wearing clothing. Here are a few photos.
Google Nexus One Available on AT&T 3G
January 9, 2010 by Jack Svetlana
Filed under GPhone News, Mobile News
With the Google Nexus One launch and the gadget show CES both taking place next week, it’s shaping up to be a weekend of hardware rumors. The latest requires the usual cautions: It’s a single anonymous source, and the parties involved have not commented publicly.
Nonetheless, BoyGeniusReport (which has a decent hit rate on its rumor reportage) claims that the Google Nexus One (aka “Google Phone“) will be made in an unlocked version compatible with AT&T’s 3G network:
“…we’ve heard from a source that there will be an AT&T 3G-compatible version of the Google Nexus One. Our connect described it as being a ’second’ unlocked model, with the T-Mobile-subsidized unit being locked to T-Mobile. Our tipster was so impressed by a Nexus One in person, they said they would 100% give up their T-Mobile BlackBerry 9700 for one when it’s available.”
So little is known about Google’s() deals with carriers that we’d urge caution on this until the Nexus One launch on Tuesday.
Google and HTC Working On a Chrome OS Tablet
January 6, 2010 by Jack Svetlana
Filed under GPhone Guide, Mobile News

Everyone is clamoring about tablets these days—ourselves included—so it’s not too surprising that Google and HTC are set to join the fray. They are reportedly working together on a Chrome OS Google Tablet.
Smarthouse, an Australian publication, reports that HTC and Google have been collaborating “for the past 18 months” and have produced “several working models of a touch tablet,” including one outfitted with Google’s Chrome OS. We wrote why a Google Tablet would be a good idea last month, and with the Apple Tablet discussion reaching a fever pitch, it’s harder and harder to get excited about a Chrome OS netbook from Google.
Having collaborated on the Nexus One, a smart phone that impressed us with its design as well as its hardware, HTC and Google partnering on a tablet seems like a promising prospect. But will it “compete head on” with Apple’s tablet as Smarthouse claims? Probably not.
From what we know, it seems like Apple is putting as much effort into their tablet’s content as they are into the gadget itself. We’ve written extensively on how an Apple tablet could redefine newspapers, textbooks, and magazines. In the last case, we’ve already salivated, more than once, over concepts for how magazines might evolve in a multi-touch future. Add that to Apple’s recent acquisition of Lala, a move that likely points to a cloud-based future for iTunes, and the reports that Apple is trying to secure TV show subscription packages for the iTunes store. Admittedly, not a whole lot is certain about Apple’s tablet. But you start looking at all of those pieces and how they might fit together around one device, you can easily envision a gadget that is focused on streaming the stuff you read, the stuff you listen to, and the stuff you watch.
It’s hard to foresee a future in which a Google Tablet tries to go head to head with Apple on the content level. That’s not to say, however, that there aren’t some compelling things that could be offered by a Google tablet. As the launch of Google’s Chrome OS made clear, they’re looking toward a future with a multitude of devices that can access the Internet quickly, cleanly, and cheaply. A Google Tablet could be just the thing to realize all of those goals. When we tried out the JooJoo tablet, we saw how a well-designed tablet for consuming web content could provide an engaging experience. A Chrome OS tablet by Google would likely work the same way, keeping typing to a minimum and offering a literal hands-on web surfing experience. [Smarthouse via Business Insider]
Packaging Mixup Hints 8GB iPhone 3GS on the Way
January 1, 2010 by Jack Svetlana
Filed under Mobile News, iPhone News
The iPhone 3GS has never been available in anything other than 16GB and 32GB capacity models, leaving the 8GB shoes to be filled with its older brother, the iPhone 3G.
And that was just fine for a while. The problem now is that we’re just months away from a new iPhone, and then what will we have? Three models of iPhone on the market? Each with slightly different capabilities? Catering to slightly different capacities? That’s just not the Apple way.
If this terrifying prospect was keeping you up at night, rest easy, because news from Europe of an innocuous packaging mixup hints at the upcoming availability of an 8GB iPhone 3GS. An eagle-eyed customer in Germany posted on the apfeltalk.de discussion board that his refurbished 8GB iPhone 3G arrived sporting a SKU packaging label describing something the same, only different — an 8GB iPhone 3GS.
Image by .david at apfeltalk.de The customer, known as .david on the Apfeltalk.de message board, had this to say (translation by Google via Gizmodo):
Seems to be an iPhone 3G (back and no compass, FW) 3.0.1 on it. However, the packaging is clearly designed for an iPhone 3G [S] 8GB. Ordered was a refurbished 3G iPhone 8GB.
Vote: who have a refurbished iPhone 3G in a new packaging of the packaged iPhone 3G [S] 8GB, because the enhancement is clearly new. Which clearly indicates that the sale of the iPhone 3G [S] 8GB immediately imminent.
.david’s mind is made up; he’s certain this means an 8GB iPhone 3GS is on the way. Another possibility, of course, is that this is a typo. But I tend to agree with my Teutonic neighbor. Apple’s next revision to the iPhone is not too far away, and it makes sense to establish the 3GS feature-set as the de-facto for all iPhones moving forward. Because, y’know, that magnetometer makes a difference!
What’s your take on this? Obvious indicator of things to come, or some dispatch technician’s unfortunate mis-type?
The HTC Hero / T-Mobile G2 Touch Android smartphone review
September 13, 2009 by Jack Svetlana
Filed under Mobile News
T-Mobile G2 Touch:
Physical Aspects:
The HTC Hero is a rather striking handset, currently available in either white or graphite color schemes in the UK, with a characteristic ‘kink’ in its body, giving it a distinctive chin at the bottom. In the UK, the color you get depends on the network you choose. Orange UK are exclusively offering the graphite version, whereas T-Mobile UK are offering the white/silver version that we have, but are calling it the ‘G2 Touch’.
Being the white version, our handset has the matte white finish that is coated with Teflon to help keep it clean. However, ours had pink marks on it straight out of the box, and ones at the HTC release event were tarnished as well, so it clearly doesn’t make the phone dirt-proof, just dirt resistant. The graphite version doesn’t have this coating, but due to the back and bottom area being black, it doesn’t actually need it. One curious side-effect of the finish on our white device is that the phone feels as if it’s made of a ceramic material.
The Hero is, by today’s touchscreen handset standards, a pretty average-sized phone, and measures in at 112mm x 56.2mm x 14.35mm (4.41in x 2.21in x 0.57in). It appears slimmer than it actually is, due to heavily sloped edges that also make it feel nicer in the hand. It’s not exactly a lightweight, at 135g (4.76oz), but it feels quite robust. The first thing you’ll notice about the HTC Hero, aside from the chin, is its 3.2″ capacitive touchscreen display that has a HVGA resolution (320 x 480 pixels). Bright sunlight legibility is pretty average with this display. Above the display is the earpiece grille, which has an ambient light sensor on one side and a notification LED on the other.
The are only six hardware buttons on the device, not including the clickable trackball or the volume rocker. The call send, home, menu, and call end buttons are all lined-up below the display on the silver fascia of the phone. The search key and back key are both contained within one larger button that resides on the chin of the phone, next to the trackball. The trackball itself is located dead centre in the chin and has the ability to illuminate for notifications, usually unleashing a barrage of flashes for a new message or incoming call.
The rear of the Hero features the lens for the device’s 5 megapixel autofocus camera, although it’s still missing any sort of flash, which is a shame. The rear is otherwise pretty spartan, with only a couple of holes for the loudspeaker and the lanyard fixing. At the bottom of the handset is HTC’s ExtUSB/mini-USB port for charging and data, plus a microphone pinhole. Atop the device is just the 3.5mm headphone port and a small slit for removing the rear cover with a fingernail. The rear cover will need to be removed for access to the microSDHC slot that is hidden beneath. The left side of the phone features a large volume rocker that is pretty much flush with the side of the phone, and the right side is completely bare.
The 10 Most Expensive iPhone Apps
August 13, 2009 by Jack Svetlana
Filed under Mobile News, iPhone News
Apple’s (AAPL) iPhone App Store is most popular for its free and cheap apps. As a result, most apps and casual games are available for 99 cents or less.
But there are plenty of expensive apps in the App Store, too, and people do buy them.
The most expensive app in the U.S. App Store today is called iRa Pro: It’s a dashboard to access and control live feeds of video surveillance cameras, and it costs $900.
The company that makes it — Lextech Labs, outside of Chicago — won’t say how many copies it has sold. But Lextech president and CEO Alex Bratton says it’s more than the five people who have reviewed the latest edition on iTunes. He’s “pretty happy with the number.”
Why charge so much? Because for the people who are buying the app, it’s actually a relatively small cost.
Bratton says his target customers are monitoring security systems for corporations, government organizations, universities, etc., that can run more than half a million dollars. For them, a $900 app is just part of the cost of doing business. Especially when the alternative — getting a custom piece of hardware developed, instead of using off-the-shelf iPhones and iPod touches — costs thousands per gadget.
iRa Pro wasn’t always the most expensive iPhone app. About a year ago, a German developer had an app briefly approved by Apple called “I Am Rich.” For $999.99, it did absolutely nothing, and was controversial. After a day or so, Apple pulled it from the App Store — but not before the developer reportedly sold eight copies.
That developer, Armin Heinrich, currently has 12 apps in the App Store, including the similarly utility-free — but just $0.99 — “iShaver.”
Today, no $1,000 apps, but plenty that cost more than $100, ranging from medical references to audio tools.
Samsung Prepares a Phone with NVIDIA Tegra
July 29, 2009 by Jack Svetlana
Filed under Mobile News
Confirmed for Samsung Magazine LAPTOP Magazine which comes with a device based on the NVIDIA Tegra platform.
Other data to be removed from the interview were the presence of AT & T or T-Mobile in some way on the project, and a groundbreaking price of $ 199, which I doubt this very moment. NVIDIA Tegra is promising and has good looking, for example now use Microsoft Zune to HD.
Has as its main features with the ability to play 720p video, and the presence of an integrated GPU that provide 3D acceleration beyond what we have in the market, all with an excellent battery management.
Top 10 Tips to Help Conserve iPhone Battery Life
July 20, 2009 by Jack Svetlana
Filed under Mobile News, iPhone News
So, you have that shiny new iPhone 3G or iPhone 3GS, and you’ve enjoyed playing with all of the really cool new features. You now have it all spec’d out with the killer apps that makes your life easier (and perhaps more fun), and you feel confident with the pocket power you now possess.
But somehow along the way your pocket power is, well, running out of power. Yes, your iPhone has now introduced you to the Kryptonite of the iPhone (and all mobile devices for that matter) – iDrain. The iPhone, thanks to its expanded capabilities, gets used more – and this additional use over a standard cell phone leads to faster battery depletion.
But fear not. There are steps to take that will prolong the run time for your iPhone, allowing you to have your cake and look it up on the web too. While some power saving tips are common sense (don’t browse the web and/or talk all day long), some things could easily be overlooked. So, as a service to our readers, we present a list of tips to help the road warrior in all of us get the most out of an iPhone charge.
1. Turn down the screen brightness. The iPhone has a nice, bright screen, but driving that backlight takes battery power. I usually keep mine at around 25% brightness, but you can easily experiment with the settings to see what works best for you, To adjust the screen brightness, go to settings/brightness and slide the control down to a setting that is acceptable
2. Adjust your poll time to check for email less frequently. The amount of time to wait before checking for new email is adjustable, and the less often you check, the less power you will use in the process. The iPhone offers settings of 15 minutes, 30 minutes, Hourly, and Manually. I usually set it for 30 minutes, with the knowledge that I can also always pull up the email client and manually check whenever it is convenient for me. However, you can set it for what works for you. It might be good to note that a longer polling period cuts down on potentially distracting email notifications as well as saving power from the notifications themselves (especially from the vibration alert). To adjust this setting, go to settings/mail and adjust the fetch time. Now, if you use a push email service, this will not be an option for you. But it has been reported that push services end up using more power, since they keep a connection open. This may be a tradeoff for the end user to decide.
3. Turn off the WiFi. Sure, it makes browsing faster to be connected to a good WiFi data source, but it uses more power in the process. Not only that, but leaving the WiFi on continues to burn through power even when you are not actively connected to a source. My advice – turn off the radio until you are in a location that has a fast WiFi connection and plan to use it for a bit. Otherwise you are writing a tiny power check every few minutes, and cashing them out hits your battery fairly hard. To adjust, go to settings/Wi-Fi and select off.
4. Turn on Auto-Lock for the screen. The iPhone has a beautiful screen, but if you don’t have Auto-Lock on it will be happy to keep that screen shining brightly until you manually turn it off. Not only is this not battery friendly, but it could lead to unexpected calls to Timbuktu thanks to a little accidental screen contact. You can adjust how long the phone will wait before Auto-locking, but the shorter the duration the greater the battery savings (and potentially the more secure the iPhone is, especially if you select an easy to remember but quick to type passcode while you are at it). To adjust this, go to settings/general and select a value for Auto-Lock.
5. Turn off the Equalizer. If you listen to music a lot, this one may be helpful. By turning off the equalizer you can save power over the entire listening session, and depending on the type of music you listen to this could be beneficial over time… Apple has suggested this for the iPod for some time now. To adjust this, go to settings/iPod and turn off the EQ.
6. Pack more juice. Just because you are on the road does not mean that you can’t have a backup power source for your iPhone. Several third party solutions are available that give you an easily pocketable power up to keep you running. For example, the 3GJuice gives you an additional 1800 mAh battery that will charge up your phone to 100% in relatively short time.
7. Take advantage of the commute time. Keep a mobile charger in the car, and plug up the phone when out for lunch or getting to a meeting location. Make it very convenient, and the action soon becomes habit, giving you a battery boost when you get to your destination. The same thing goes for keeping an extra USB cable handy when you are working – most devices now have USB ports, and installing iTunes is not required to charge the iPhone from a port.
8. Kill the vibrate. A vibration alert requires a physical process to drive it, and as you would expect this takes a chunk of power to make it happen. You can save some power by being judicious with its use. You can find this (strangely enough) at settings/sound.
9. Turn off Bluetooth. Let’s be honest, Bluetooth is great when it is in use. Wireless headsets are sweet, no doubt about it. But that connection requires an active radio to be on and listening for the headset to connect in and that requires power. By turning off the Bluetooth radio when not in use for extended periods of time you can save a little juice. This can be found at settings/general/bluetooth.
10. Update the phone often. Apple engineers are always working hard to tweak their flagship product to provide the best user experience, and these tweaks come to us through updates via iTunes. (For example, the latest 3.x update is already in beta and expected out soon.) So, if you typically do not sync via a desktop iTunes make it a point to do it on occasion and check for a new iPhone update – you may save power by doing so.
By following these tips and using a little control in the iPhone usage, you should find that getting through a typical day (or two) without a dead battery is not difficult at all. The most important thing to remember is that you are on a limited amount of power reserve when using any mobile device, and weighing your usage goes a long ways to having your device handy and charged when you need it most.
iPhone 3G S arrives on June 19 for 16GB and 32GB
June 9, 2009 by Jack Svetlana
Filed under Mobile News, iPhone Guide, iPhone News
Apple has officially taken the wraps off the third incarnation of the iPhone. Dubbed the iPhone 3G S, it will come in 16GB and 32GB flavors for $199 and $299 respectively, with the current 3G model available unchanged for $99. The iPhone 3GS will be available on June 19; iPhone OS 3.0 will arrive two days before that, on June 17.
Those in the US, Canada, France, Italy, UK, and Spain will be able to get their hands on the new iPhone on the 19th. The iPhone 3G S will gradually be introduced worldwide as new countries are added every few weeks. Keep in mind that those prices are with AT&T contracts; “naked” iPhones will run $499, $599, and $699 for the 8GB, 16GB, and 32GB models respectively.
The software
In addition to a number of features we saw at the iPhone OS 3.0 event earlier this year, like MMS, Push Notifications, Spotlight, and expanded language support, Apple SVP of iPhone software Scott Forstall also showed off the new video downloading features of iTunes, confirming previous rumors of this feature.
He also gave an impressive demo of a “Find My Phone” feature. This feature allows a user to log in to MobileMe to locate a lost iPhone using geolocation. Further, said Forstall, “If you lose your phone, you can send it a message from online or your home phone—it’ll play a sound whether or not you left it in silent mode.” The sound will allow you to find it in your house, or if you left it at a restaurant, for instance, help a waiter find it. And, if the phone is truly lost, you can send the phone a wipe command remotely using MobileMe—keeping your personal data safe from thieves.
Forstall also discussed iPhone OS 3.0’s support for MMS messages to send multimedia messages as well as tethering an iPhone to a laptop to use it as a 3G modem. While he noted that 29 of the carrier partners will support MMS messaging at launch, the audience was noticeably upset about AT&T delaying support until later this summer. The audience loudly booed, however, when it was announced that AT&T was not one of the “lots” of carriers supporting tethering.
Forstall then demoed an improved version of Mobile Safari. The version included in iPhone OS 3.0 will execute JavaScript three times as fast as the current version. It will have HTML 5 support, including offline storage and support for streaming audio and video. HTML 5 audio and video support will also include automatic selection of the appropriate bitrate to use for streaming based on network speeds. Autofill can optionally remember usernames and passwords for logging in to your oft-used websites.
Like the iPhone OS 3.0 event this spring, a parade of developers were brought on stage to demo apps using iPhone OS 3.0 features. GameLoft showed off racing game Asphalt 5, ScrollMotion showed downloadable textbooks, TomTom demoed—to great applause—a GPS navigation app, ngmoco showed off its sci-fi tower defense game Star Defense and its additional level add-ons, Pasco demoed collecting science data using its sensors and its Spark app, Zipcar showed an app for reserving cars on its car-sharing service with integrated Google maps, and Line6 showed off a control app that can control its line of DSP-based amplifiers.
iPhone OS 3.0 will be available to all previous iPhone and iPod touch users worldwide beginning Wednesday, June 17. Developers attending WWDC are being treated to a 10-day head start on the rest of us and being given a GM version of iPhone OS 3.0 today.
The hardware
For those that have been waiting on edge for new iPhone hardware, the keynote did not disappoint. Phil Schiller came on stage to announce the iPhone 3G S—with the “S” standing for “speed.” It will have the same physical form factor as the current iPhone 3G, so all the rumors of black bezels and rubber backing weren’t accurate. But most of the rumors of hardware improvements were.
The improved processor (and possible RAM) will speed up most applications as much as two to three times, and will also introduce support for OpenGL ES 2.0, bringing significant improvement to 3D graphics. It will support HSPA data speeds of 7.2Mbps where available. Additionally, it will support a number of new features like built-in hardware encryption for data security, a digital compass, and Nike+ for logging running workouts. Accessibility has been improved with VoiceOver—which can read aloud text on screen—and high contrast screen settings.
Apple has also added a much-requested feature: voice control. Voice control can be used to dial contacts by simply saying “dial” and then a contact’s name. While that feature has been available on a number of other phones for some time, it’s still a welcome improvement. The control feature also works with the iPod app to control playback. It can even activate the iPod’s Genius feature when a users simply says “play more songs like this.”
Perhaps the most universally appreciated update comes in the form of vastly improved camera hardware. The new camera has three megapixels for an improvement in detail and color accuracy, as well as an autofocus lens for much-improved sharpness. The Camera.app software also has a number of improvements, including improved auto exposure and white balance, improved low-light sensitivity, and a “tap to focus” feature, which allows the user to simply tap on an object on the screen to change the camera’s focus point. The autofocus can switch into an auto “macro” mode, allowing the camera to focus as close as 10 cm.
Furthermore, the camera supports video recording, as previously rumored. The iPhone 3G S is capable of recording 640×480 resolution at 30 fps with audio. The Camera app will allow basic editing along with recording, and it will store all the videos along with the stills in your library.
Sony Ericsson Unveils PS3-compatible Phone (Sony Ericsson Aino)
June 4, 2009 by Jack Svetlana
Filed under Mobile News
As part of its Christmas line-up of products, Sony Ericsson introduced a new phone that will allow consumers to connect to their PS3 gaming consoles remotely. The new phone, known as Aino, will let users access media content such as music, videos, and photos from the PS3 while on the go. Sadly, Aino will not allow users to play games or access high-definition video from the phone.
Aino can also synchronize with media files on your PC using Sony Ericsson’s Media Go multimedia manager. As for the phone itself, Aino features an 8.1-megapixel camera with geotagging capability; 3G, Bluetooth, and Wi-Fi connectivity; a physical keypad; and a three-inch touchscreen.
Sony Ericsson, the world’s fifth largest handset maker, has lost some of its market share as competition in the mid-market handset segment has increased. The company believes wireless operators are hungry for phones that can drive data usage without requiring huge subsidies. Given that interest in the company’s years-old Sony-branded Cybershot camera phones and Walkman music phones has faded, Sony Ericsson now must find new models to renew interest in its brand. The Aino is one of three new phones the company hopes will help it make a comeback.
In February, Sony Ericsson announced the Satio (previously known as the Idou) at the Mobile World Congress show. The Satio has a 12-megapixel camera, a 3.5-inch widescreen touchscreen display, and runs on Symbian S60 5th edition. Satio users will also be able to play 3D and high-definition games on the handset as well as watch various types of media files.
Another new Sony Ericsson phone called the Yari contains accelerometers that can be used for motion controls with games similar to Nintendo’s Wii controllers. The Yari has a 5-megapixel camera, assisted-GPS, instant messaging, and Microsoft Exchange ActiveSync support.
Expect the new phones to be available in select markets later this year, likely in the fourth quarter. No U.S. launch dates have been given, however, Jon Mulder, head of North American product marketing, did say “currently we do anticipate that these models will be unlocked in various channels in the U.S. We have yet to announce operator partnerships.”
Sony Ericsson also plans to launch a virtual software applications store. The company plans to announce additional details concerning the store at next week’s JavaOne Conference.
Do you need to know these top iPhone’s secret silicon?
May 11, 2009 by Jack Svetlana
Filed under Mobile News, iPhone News, iPhone Talks
The precise specifications for many iPhone chips are murky. Should Apple be more open about its secret ingredients?
We know the precise dimensions of the outside of the iPhone–but what’s inside?
(Credit: Apple)Granted, many people don’t care about the silicon inside their iPhone. They just want it to work. That said, I think more than a few people would like to see the specifications for the iPhone’s core silicon posted on Apple’s Web site.
By comparison, take your typical laptop. Prospective buyers are able to see the exact specifications and make an informed buying decision. Though the iPhone isn’t offered in different processor SKUs (models) like a laptop, the iPhone comes close to a PC in its capabilities and demands more disclosure.
Nikkei’s TechOn Web site takes a stab at what the iPhone’s main chip might be–generically referred to as an application(s) processor: “An LSI (large-scale integrated circuit) printed with Apple Inc.’s logo (”339S0036 ARM K4X1G163PC-DGC3″) was embedded on the center right of the board. It was assumed to be an application processor with an ARM core. Because it included a letter string beginning with ‘K,’ it seemed to be manufactured by Samsung Electronics Co Ltd. of Korea.”
Semiconductor Insights is a little more specific, saying it’s a “Samsung ARM11-based design.”
Here’s my point: Am I getting a smartphone with a Samsung, Texas Instruments, Qualcomm, Freescale, Nvidia or Intel processor? As high-end smartphones proliferate (such as those based on Intel’s upcoming “Moorestown” processor), it would be useful to know up front who makes the applications processor and other core silicon and what the rated performance-per-watt of that chip is. And right now, the iPhone is the most prominent high-end smartphone.
Don’t think smartphone makers should go down the same path as laptops, which are plastered with Intel, AMD, ATI, Nvidia, and Microsoft stickers? Maybe not. But more about what makes the device tick could only be helpful.
Would anybody else like to know?
(Via Cnet)


















