Free Download iPhone Games: X-Plane Extreme

April 1, 2009 by Jack Svetlana  
Filed under Mobile Games, iPhone Games

x293250New data presented for the other guy: Gear, flaps, stabilizer trim, wing sweep, light-control deflections, speedbrakes, rotor-disc angle for the helos, afterburners and afterburners-angles for the jets: The works! This stuff is visible in the AI plane you fly against in racing and extreme and the multiplayer friend you are racing against in racing, or flying with in all other flavors of X-Plane.

Laminar Research has released their latest flying simulator for the iPhone in the form of X-Plane Extreme . The newest version contains “four of the most unusual, fast, maneuverable, or advanced planes ever made” according to the developer.

These include:

xlarge* F-22 Raptor -- by far the most maneuverable and powerful fighter in the sky
* SR-71 Blackbird -- the fastest airplane in the world, exceeding Mach-3, exceeding 70,000 feet
* B-1 ‘Bone’ Bomber -- this huge ungainly bird still has terribly high stall speeds and limited roll rate due to it’s high weight
* B-2 ‘Jet’ Bomber -- The B-2 has.. umm… no tail. At all. No vertical stabilizer. No horizontal stabilizer. And no flaps.

Touch-down skid is even realistic, tracking the moment of inertia of the wheel, tire friction with the runway, and touchdown force. In the real plane, a hard landing just give you the sound of a hard thump.

Compatible with iPhone and iPod touch and minimum requires is iPhone 2.0 software update.

Vesion: X-Plane Extreme 9.0.7 for iPhone and iPod Touch

Free Download Here

Free Download iPhone Games: Yahtzee Adventure

March 31, 2009 by Jack Svetlana  
Filed under Mobile Games, iPhone Games

adv01Yahtzee! I remember saying those words while playing Challenge Yahtzee with my family while growing up. So I saw Yahtzee Adventure in the App Store, and decided to give it a try.

When you start up the program, you are presented with the option of enabling or disabling sound within the program. Let me just say, I love this approach, and wish more designers would use it in their games or apps. I love being able to disable sounds before the program actually starts – it is much easier than trying to turn down the volume, mute the phone, or try to find some configuration switch within the game itself.

Anyway, when you get to the first screen, you are presented with a menu of options: adventure, play now, custom play, extras, options, more games, help, and exit. This is the first application I recall seeing on the iPhone that has an actual “exit” option (instead of just hitting the home button) – I don’t really know if it serves a purpose or not.

The play now is for a quick, single player game of Yahtzee. I won’t go into detail here, but will just say that unlike some games, playing Yahtzee by yourself can be just as much fun as against somebody, as you can try ot beat your various high scores.

The “extras” button will let you look at your various awards (given in adventure mode), biographies of the characters you are playing against, the results of various challenges (from both adventure mode and regular game mode), and you overall statistics (highest score, % of games won, etc).

The “more games” button is just for an advertisement of other games. Unfortunately, you don’t get any demos of those games included (that would be great advertising) or any discount for buying them via the advertisement (again, great advertising).

adv02Options lets you change the various options – music, sound, tutorial, shake to roll the dice, etc. And help mode is just that – helps you with the game.

So that leaves Adventure Mode and Cuustom Play. I will start with Adventure Mode first.

In Adventure mode, you go through various levels, competing against former students of the “sensei” who is teaching you how to play Yahtzee. Presumably, each student has a different style of play (although I couldn’t really recognize any difference) so you need to “learn” how to compete against each style. I don’t really know how effective it was – I never really changed my style of play, and I sometimes won, I sometimes lost (maybe I would have won more if I adapted, who knows). Eventually, you need to beat the sensei himself. After you beat each level, you are awarded a set of dice to represent that challenge you defeated. Once you have beaten the entire adventure mode (which can happen relatively quickly) you can go back and play any of the students at any time.

In custom play mode, you can choose the type of game you want to play (classic, duplicate, battle, or rainbow). I am not going to go into the differences of those game types, but they all have their fun points. You can choose the number of opponents, and if you are playing against the iPhone characters, you can choose them as well.

The game play is very straight-forward. The one problem I had was occasionally I would tap an area of the field to reroll the dice, when I really was trying to choose the dice to keep. But beyond that, there were no real problem wit hthe gameplay or the interface. It is a very polished game overall.

While you can play multiplayer, you are playing on the same iPhone. It would be nice to have some sort of wifi or networked multiplayer option (or even playing people over the web) but I am glad to see that there is some sort of option to play against someone. While playing yourself or the characters is fun, part of the fun is playing against someone.

Pros: Fun game modes, good interface

Cons: Nothing aside from some minor issues about multiplayer mode

Free Download Here

Free Download iPhone Games: Super Monkey Ball

March 29, 2009 by Jack Svetlana  
Filed under Mobile Games, iPhone Games

When SEGA announced at the iPhone SDK event that they were bringing Super Monkey Ball to the iPhone, I almost leapt off my chair with excitement, and when they then showed how similar in look and play it was with the console iterations, well, I almost fainted. In fact that presentation got everyone talking about how the iPhone could be, and will be a great platform for games.
I absolutely love the Super Monkey Ball (SMB) games, I mean what’s not to love about monkeys in balls?

SEGA first released SMB in Japan, in 2000, as an upright arcade cabinet called Monkey Ball (which featured a crazy banana-styled joystick!!). Later and more popular was it’s release on the Nintendo Gamecube as a launch title in 2001. It was a great fit for Ninty’s console and proved very popular, it has appeared on all of Nintendo’s recent consoles, such as the DS and Wii, and even appeared on PS2 and Xbox as Super Monkey Ball Deluxe).

The gameplay is a bit like marble madness. You manoeuvre your ball encased monkey around increasingly challenging courses until you reach the goal at the end, all under the pressure of a count-down style time limit. Later levels feature varying themes and landscapes as well as trickier routes and obstacles. You can play as four different monkeys; AiAi, MeeMee, Baby and GonGon. As well as the main game, the console versions included mini-games such as Monkey Billiards, Monkey Fight (a favourite of mine!), Monkey Target and Monkey Golf.

So, how does the iPhone version fair. Well, pretty successfully! It borrows its main gameplay mechanic from the recent Wii version, using motion control. My only control gripe being that there is no current option to calibrate the default rest position, so you are forced to play the game flat which can get a bit uncomfortable over time. The control of the ball is also a little on the sensitive side, so there might be a steep learning curve for beginners. I, however, like the challenge!

The graphics are great and really pop on the iPhone, featuring that great SEGA look they give all their games. The 3D engine works well and the framerate is pretty solid. However, I would have liked to see full 3D monkes in their balls instead of the 2D sprites.

The game features 110 stages over five worlds, which are further split over easy and hard modes. You unlock a new world after completing the previous ones on easy and hard. I would have liked to see the return of the mini games, and I’m a bit puzzled as to why SEGA left them out. Lets hope the next version of the game at least features Monkey Fight, or Monkey Target!

Presentation & Graphics: 9

Features the usual polished and arcady visuals from SEGA. Full 3D monkey’s next time please!

Sound: 8

Cheesy but fitting music, may begin to grate. But overall good sound work overall.

Gameplay: 8

Get the monkey to the goal. Simple, addictive and challenging all at the same time. A great recipe for an iPhone game. Controls work well, but may be oversensitive for some, and a calibrate screen would be a welcome addition.

Game life: 6

If you can complete the game, which I doubt! You may find enjoyment from revisiting the levels for faster times and points. But eventually it will get repetitive. The inclusion of the original mini games would have made this game great!

Free Download Here

(Size: 36.27MB)

Free Download iPhone Games: Galcon

March 15, 2009 by Jack Svetlana  
Filed under Mobile Games, iPhone Games

Galcon is real time strategy game which challenges players to wage interplanetary warfare against their iPhone. Galcon was developed by Phil Hassey and originally appeared on Windows, MacOSX and Linux desktops before finally making its way to the iTunes App Store. The iPhone version of the game comes with five different game modes each of which can be played on ten different difficultly levels. Galcon also features sound effects, resume support, several map layouts and a text driven help screen.

Although Galcon is a real time strategy game, it lacks base building and resource farming. Personally, I couldn’t be happier to find a RTS game that lets players get right too the good stuff, troop management and combat. The troops in Galcon are tiny triangle looking spaceships which can be directed to attack enemy planets or defend planets already under your control.

To attack an enemy or neutral planet players simply tap one or more of their own planets and drag (or tap) their finger to the planet they wish to attack. The numbers on each planet represent the numbers of ships currently defending the planet. To take over a planet you must attack it with more ships than are currently defending it. Before attacking you can set what percentage of ships from each of your tapped planets you want to send on the invasion. Picking 100% has a better chance of overwhelming the enemy planet but only leaves a single defender on the attacking planet.

To defend one of your planets you can simply leave it alone and let it produce more ships, something whose rate is determined by planet size, or you can move ships from planet to planet.

I love Galcon. It’s one mad tapper of an iPhone game. Galcon doesn’t get bogged down with tons of strategy and management, instead it puts you into combat right away. In Galcon, you must think to win, but if you think to long you will most definitely lose. On most levels of play it’s pretty easy to win by zerging the enemy’s starting planet and whatever planet they attacked second. One more difficult settings a modified zerging strategy can usually be employed to win quickly. No matter which strategy you use, in Galcon, you must work to quickly control the larger planets.

Galcon features five different modes of game play include, Classic, Stealth Vacuum, Beast and 3-Way. Classic mode pits you against one other iPhone controlled enemy each of you starting with a single planet in control. Stealth mode is similar to Classic except you cannot see the enemy’s ships. In Vacuum mode there are no iPhone controlled enemies, instead you must take over all nuetral planets before a time limit expires. Beast mode puts you in control of a few large planets while the enemy player has almost all the little planets under their controls. The 3-Way mode is just like classic except you face off against two other iPhone controlled enemies. My favorite modes were beast and 3-Way.

Galcon’s blend of quick action and strategic depth give it a ton of replay value. It’s one of those games that has enough rules to work, but enough freedom to encourage players to try different things. I found after playing Galcon for a bit that I started creating my own objectives. I found it especially fun to leave my enemies with a few planets in their control while I focused on building a central fleet of 10,000 or more ships. Once I reached that level I let the enemy take over as many planets as it could before ultimately unleashing waves of attacks.

While I really love Galcon, I found myself wishing their was a bit more to the game. The lack of Campaign, Career and Multiplayer modes was a really surprising omission from the game. It would’ve been fantastic to have a progressive set of missions to play through. Galcon could also stand some improvements to the artificial intelligence. The computer controlled player does not defend well against a specific type of zerging strategy which can make the game pretty formulaic on certain map layouts at harder levels. Additionally, there were times when I wished Galcon had just a few more in game features. Having certain planets gives bonuses to the player who controls them could be interesting as would planets that players must not loose control of. There are also no statistics in Galcon which means I can’t show off my quickest victory, most massive army, least amount of units lost and so on. I also found controlling the attack percentages a little cumbersome. The last problem I have with Galcon is the price. Currently, the game costs $9.99 from the iTunes App Store which feels about $4.99 to high considering the lack or progressive game modes.

Galcon is a great iPhone strategy game. While the game’s price and lack of campaign features need addressing, there is enough depth, game play and strategy to keep most people happy for quite a while.

Free Download Here

Free Download iPhone Games: Trism

March 11, 2009 by Jack Svetlana  
Filed under Mobile Games, iPhone Games

I’ve noticed a trend. There seems to be quite a few games for the iPhone that follow in the footsteps of Tetris and Bejeweled. But Trism by Demiforce, LLC, does have its unique aspects, allowing it to stand apart from these staples and create a new name for itself, namely due to its excellent utilization of the iPhone’s accelerometer.

Trism requires that you slide the trisms so that they create a combo of three of the same color. Once you do this, they are eliminated from the board and new ones slide down into their place. Here’s where the neat part comes in. You can tilt the iPhone in any direction to change the gravity so the trisms fall and fill in spaces. Open spaces in the board make it more difficult to make matches, says the tutorial, so turning the iPhone on its head can actually help you score big points!

This game seems to offer hours of gameplay and really, it’s like three games in one. First, there is “Infinism,” a game that allows you to take your time and really plan out your matches. The second version is called “Terminism” which is timed and if you can’t make a match by the time the counter counts down, you lose the game. Lastly, there’s “Syllogism” which is my personal favorite. It really makes use of the accelerometer. To play this game, you must hold the iPhone flat and tilt it so that the trisms fall and match up with each other. It starts out easy, as you can see from the photo below, but then it picks up and can get quite complicated.

To spice it up, there’s also bombs, locks and obstacles that can get in your way and require strategic matching to eliminate. And when you make a match of five trism or more, a rainbow trism will appear and, you guessed it, this allows you to match two trisms of any color with it.

All in all, I enjoyed this game. It’s a fun way to pass the time and with clear graphics, fun sound effects and challenging gameplay, you’re sure to get caught up in all the matching fun.

Free Download Here

Free Download iPhone Games: Venger

March 10, 2009 by Jack Svetlana  
Filed under Mobile Games, iPhone Games

Venger is probably the best 3D Space Shooter currently available on the iPhone, though it’s an under represented genre. While the game mechanics are fun, the repetitive levels and boss fights may grow tiresome.

Wretched Games released their take on the 3D Shooter with Venger. The developer describes their game:

An exciting action packed 3D shooter, spread across 20 frenzied levels. Use the accelerometer to steer your spaceship through trenches, tunnels and asteroid fields. Use the touch pad to blast UFOs and turrets with your lasers, or turbo boost through timed traps. Each level ends in an epic boss battle where you must take out the boss space station defenses while blasting its defense UFOs.

As said, the game is comprised of 20 different levels in which you fly a ship to destroy the enemy UFOs, surface to air turrets and avoid obstacles. At the end of each level, there is a “boss” fight against a space station.

The game vaguely reminds me of a 3D version of Zaxxon, in the way the levels, enemies and force fields are depicted. But, to be honest, I don’t remember enough of the original Zaxxon to know if the similarities extend beyond that.

The ship is piloted with the iPhone’s accelerometer and uses a somewhat loose but comfortable control system. The iPhone’s position can be calibrated so that you can play in any position. Shooting is accomplished by tapping on either side of the screen which activate your lasers. You can play on “normal” difficulty and there is also a locked “insane” difficulty which is presumably available after you complete the 20 levels.

Unfortunately the game comes with no in-game documentation so you are left guessing as to some of the gameplay and enemies. A speed boost button is found at the bottom of the screen which can help you accelerate your way between blinking force fields.

While the mechanics of the game are fun, the levels and especially the boss fights quickly become repetitive. Boss fights appear to simply be harder variants of the same two space stations, though, admittedly I have not yet made it through level 20. For fans of the 3D Space Shooter genre, this is likely the best version out there.

This gameplay video shows the entirety of level one (including boss fight) and part of level 2:

Free Download Here

Free Download iPhone Games: Zombie Mansion

March 7, 2009 by Jack Svetlana  
Filed under Mobile Games, iPhone Games

Zombie mansion is the first full 1st person shooter to come to iPhone. Yes, there’s cube, but it doesn’t have a full story mode/campaign and is mainly a tech demo. Set in a huge mansion, it is your task to escape, while fending off hordes of the undead. As you creep around the halls you must search for keys that allow access to further areas of the mansion, and eventually your way out.

So, how does it look? Well it’s not the prettiest game I’ve ever seen. It reminded me of Hexen on the PC back in the day, with basic geometry and texturing. Don’t expect Unreal engine style graphics here. And if we were to compare it to Cube then that demo wins hands down in the visuals department.

The controls consist of a virtual d-pad for forward, back and turning, plus above this are two arrows for strafing. There is no vertical look control, instead the camera is fixed. This avoids the difficult dual stick style control setups which haven’t been too successful on iphone so far. However, the d-pad isn’t ideal and makes your movement feel a bit lifeless, with you running, stopping and turning in s robotic manner. Fire and jump are mapped on the right hand side as button and work pretty well. And allow you to do both while on the run.

When you fire, you shoot out a ball of energy, which has a satisfying sound and lights up the area around it as it journey’s towards it’s target. There are various undead enemies to dispatch ranging from mummies, knights, sorcerers and ogres. Unfortunately they don’t offer much of a challenge. The AI is basic at best, with enemies following generic set paths, mainly running up and down halls until they spot you, once they do they just run at you arms flailing. A few times an ogre saw me but couldn’t get to me because he was stuck behind a pillar, jogging on the spot. I naturally put him out of his misery.

Ok, it’s not the best looking game in the world, the AI is terrible and the controls are pretty weak. But for some reason I found myself having fun with it. Running around hunting for secrets, retrieving keys and kicking ass, all the while trying to remember the way out and get the best time. This dungeon crawling gameplay stands up above the negatives.

I have to give Sean Cross, the developer, props. For he created this as a side project to his regular work with little or no access to the kind of support you would see at a large publisher like Gameloft… and so as pet project it’s a good effort. It can only get better, and I hope he continues to refine it as I believe with a bit more work on the AI and with the support of a 3D artist it could become a solid game.

Free Download Here 

Free Download iPhone Games: Hero of Sparta

March 6, 2009 by Jack Svetlana  
Filed under Mobile Games, iPhone Games

If blood, guts, and glory are the way to a gamer’s heart, then consider Cupid’s arrow to be lodged in our chest. Hero of Sparta arrives with unparalleled action and slick visuals that ensure its status in the pantheon.

Awaking on a beach skirting Oracle Island, the warrior Argos endeavours to return home through Hero of Sparta’s eight mission journey. Aside from knowing where home is and his identity, Argos is at a loss for how he ended up on the island and why. No matter -- he’s eager to pick up arms and fight, delivering the finest bloody action on iPhone this year.

Trekking across the landscape of ancient Greece involves a touch-sensitive analogue stick situated in the lower left corner. On the whole it works well, yet it does lack the comfort and precision of actual hardware.

Navigating the beautifully detailed 3D levels can be trying, as Argos routinely gets stuck on various objects lining his linear path. The analogue stick is responsive about half the time, while the other half you need to take your thumb or finger off the screen and then back down to trigger movement in the desired direction.

Attacking, on the other hand (literally), is without issue. The right side of the screen features ‘attack’ and ‘block’ icons that take an easy tap to activate. Holding your finger down on the attack buttons also works, stringing together a few attacks.

As you acquire new weapons later in the game, you can even switch among arms by hitting the ’swap’ button in the upper right corner. Along with Argos’s starting sword and shield combination, you come into a massive scimitar, bow and arrows, and an axe.

Your diverse arsenal contributes to the variety of action that makes Hero of Sparta so satisfying. The slithering gorgons, skittering scorpions, and ugly minotaurs that ravage the landscape make the current Greek riots look like a playground quarrel.

Mashing the attack button gets you pretty far, although special attacks help in defeating tougher beasts. These blows require spending a bit from your blue ability-gauge that automatically refills over time.

Strong enemies can even be taken down in mini-game form, prompting you to tap skull icons that pop onto the screen. Nail them quickly and the creature falls, but if you miss a chunk of your health is taken. Occasionally, you even have to defend against enemy blows with a quick icon tap -- another illustration of the game’s dynamism.

Executing enemies in this way is a good idea not just because it’s fun, but because it rewards you with more orbs for upgrading Argos’s weapons.

Red orbs collected from fallen foes can be siphoned into weapon damage or special attack categories for each armament. The effect of these upgrades is questionable, though. It’s not apparent that your attacks are stronger following an upgrade.

Hero of Sparta champions more than just action on iPhone, but visual fidelity as well. This is assuredly among the best-looking games for the device, which makes the audio design such a letdown.

The sound effects are downright laughable, sounding muffled even when using headphones. A rather cliched score would be passable if it didn’t loop in such short intervals. The uneven presentation highlights how important audio is to the gaming experience, even on a handheld.

Tuning up the analogue stick and re-sampling the sound effects would transform Hero of Sparta from an imperfect champ into a gaming god. Despite these recognisable shortcomings, few games surpass it.

 Developer:  Gameloft 
 Publisher:  Gameloft 
 Format:  iPhone 
 Genre:  3D, Action 
 Version:  V1.0

Do you like this iphone game? Please write some cell phone games reviews in the bottom comment form and we will try to get more and better mobile games for you!

Free Download iPhone Games: Aurora Feint II – Tower Puzzles

March 4, 2009 by Jack Svetlana  
Filed under Mobile Games, iPhone Games

Aurora Feint, introduces Aurora Feint II: Tower Puzzles! xperience the next-generation of puzzle gaming with console quality music, graphics, and gameplay. Instapop, flip, rotate, and swipe your way through more than 30 brand NEW, brain teaser puzzles designed just for the iPhone and iPod Touch.

Aurora Feint II: Tower Puzzles
Danielle Cassley and Jason Citron
Released: Dec 18, 2008
Size: 5.4 MB
Latest version: 1.0

Free Download Here:

http://w19.easy-share.com/1903144486.html

http://rapidshare.com/files/180279955/Aurora_Feint_II-Tower_Puzzles_v1.0_sonche.com.rar

Free Download iPhone Games: Aurora Feint II – The Arena

March 3, 2009 by Jack Svetlana  
Filed under Mobile Games, iPhone Games

Players of Aurora Feint: The Beginning: Your accounts
and characters can automatically transfer over! Play 68 levels!!

With its Lord of the Rings aesthetic and tilt functionality, Aurora Feint:
The Arena stands apart from other match three puzzlers…. And in a
first for iPhone games, Aurora Feint: The Arena will take its RPG-like
elements online.” — 1up.com

Features:
- Real-time asynchronous player vs. player dueling
- Continuous personal news feed
- A thriving multi-player community
- Powerful new character classes
- Player profiles with walls
- Friend and global leaderboards
- Amazingly beautiful artwork and particle effects

Rated #1 iPhone game by Game Informer Magazine

Aurora Feint II – The Arena

BY Danielle Cassley & Jason Citron
Category: Games
Released: Nov 21, 2008
Size: 38.8 MB Latest version: 2.0.1

Free Download Here:

http://uploading.com/files/AMZOKHC3/The_Arena-v2.0_sonche.com.rar.html

http://w19.easy-share.com/1903144602.html

http://rapidshare.com/files/180283358/The_Arena-v2.0_sonche.com.rar