Star Trek (EA Mobile) – Free Shooting Mobile Games Download

You are the captain of the USS Enterprise in this action-packed shoot-em up based on the blockbuster movie. Soar through galaxies as you race to complete your campaigns. Pick up new weapons and fight valiantly alongside and against famous ships and races from the Star Trek Universe. Collect power-ups to increase the abilities of your ship – including speed, energy and firepower. Explore the depth of the score system and get higher ratings on the high-score ladder. Get beamed up!

Features may vary by handset
1. Control the Enterprise
2. Collect power-ups and increase your speed, energy and fire power
3. Pick up new weapons
4. Fight against the famous races from the Star Trek universe
5. Famous characters from the series will make their appearance to help you

star trek

For Apple iPhone Cracked Version

Make sure your iPhone firmware version at 2.2.1
Download STARTREKv1.0.0_GGiPhone.com (iPhone Cracked Version)

For Nokia Version

Screen Resolution For S40v2 128×160
Download StarTrek_S40v2_128x160

Screen Resolution For S40v2 208×208
Download StarTrek_S40v2_208x208

Screen Resolution For S40v3 240×320
Download StarTrek_S40v3_240x320

Screen Resolution For S60v3 240×320
Download StarTrek_S60v3_240x320

Screen Resolution For S60v3 240×320 N81 Version
Download StarTrek_S60v3_240x320_N81

Screen Resolution For S60v3 240×320 N95 Version
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Screen Resolution For S60v3 320×240
Download StarTrek_S60v3_320x240

Screen Resolution For S60v3 352×416
Download StarTrek_S60v3_352x416

For Sony Ericsson Version

Screen Resolution For 128×160
Download StarTrek_SE_128x160

Screen Resolution For 176×220
Download StarTrek_SE_176x220

Screen Resolution For 240×320
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For Motorola Version

Screen Resolution For Motorola 240×320
Download StarTrek_MO_240x320

Free Download iPhone Games: Yahtzee Adventure

March 31, 2009 by Jack Svetlana  
Filed under Mobile Games, iPhone Games

adv01Yahtzee! I remember saying those words while playing Challenge Yahtzee with my family while growing up. So I saw Yahtzee Adventure in the App Store, and decided to give it a try.

When you start up the program, you are presented with the option of enabling or disabling sound within the program. Let me just say, I love this approach, and wish more designers would use it in their games or apps. I love being able to disable sounds before the program actually starts – it is much easier than trying to turn down the volume, mute the phone, or try to find some configuration switch within the game itself.

Anyway, when you get to the first screen, you are presented with a menu of options: adventure, play now, custom play, extras, options, more games, help, and exit. This is the first application I recall seeing on the iPhone that has an actual “exit” option (instead of just hitting the home button) – I don’t really know if it serves a purpose or not.

The play now is for a quick, single player game of Yahtzee. I won’t go into detail here, but will just say that unlike some games, playing Yahtzee by yourself can be just as much fun as against somebody, as you can try ot beat your various high scores.

The “extras” button will let you look at your various awards (given in adventure mode), biographies of the characters you are playing against, the results of various challenges (from both adventure mode and regular game mode), and you overall statistics (highest score, % of games won, etc).

The “more games” button is just for an advertisement of other games. Unfortunately, you don’t get any demos of those games included (that would be great advertising) or any discount for buying them via the advertisement (again, great advertising).

adv02Options lets you change the various options – music, sound, tutorial, shake to roll the dice, etc. And help mode is just that – helps you with the game.

So that leaves Adventure Mode and Cuustom Play. I will start with Adventure Mode first.

In Adventure mode, you go through various levels, competing against former students of the “sensei” who is teaching you how to play Yahtzee. Presumably, each student has a different style of play (although I couldn’t really recognize any difference) so you need to “learn” how to compete against each style. I don’t really know how effective it was – I never really changed my style of play, and I sometimes won, I sometimes lost (maybe I would have won more if I adapted, who knows). Eventually, you need to beat the sensei himself. After you beat each level, you are awarded a set of dice to represent that challenge you defeated. Once you have beaten the entire adventure mode (which can happen relatively quickly) you can go back and play any of the students at any time.

In custom play mode, you can choose the type of game you want to play (classic, duplicate, battle, or rainbow). I am not going to go into the differences of those game types, but they all have their fun points. You can choose the number of opponents, and if you are playing against the iPhone characters, you can choose them as well.

The game play is very straight-forward. The one problem I had was occasionally I would tap an area of the field to reroll the dice, when I really was trying to choose the dice to keep. But beyond that, there were no real problem wit hthe gameplay or the interface. It is a very polished game overall.

While you can play multiplayer, you are playing on the same iPhone. It would be nice to have some sort of wifi or networked multiplayer option (or even playing people over the web) but I am glad to see that there is some sort of option to play against someone. While playing yourself or the characters is fun, part of the fun is playing against someone.

Pros: Fun game modes, good interface

Cons: Nothing aside from some minor issues about multiplayer mode

Free Download Here

Free Download iPhone Games: Super Monkey Ball

March 29, 2009 by Jack Svetlana  
Filed under Mobile Games, iPhone Games

When SEGA announced at the iPhone SDK event that they were bringing Super Monkey Ball to the iPhone, I almost leapt off my chair with excitement, and when they then showed how similar in look and play it was with the console iterations, well, I almost fainted. In fact that presentation got everyone talking about how the iPhone could be, and will be a great platform for games.
I absolutely love the Super Monkey Ball (SMB) games, I mean what’s not to love about monkeys in balls?

SEGA first released SMB in Japan, in 2000, as an upright arcade cabinet called Monkey Ball (which featured a crazy banana-styled joystick!!). Later and more popular was it’s release on the Nintendo Gamecube as a launch title in 2001. It was a great fit for Ninty’s console and proved very popular, it has appeared on all of Nintendo’s recent consoles, such as the DS and Wii, and even appeared on PS2 and Xbox as Super Monkey Ball Deluxe).

The gameplay is a bit like marble madness. You manoeuvre your ball encased monkey around increasingly challenging courses until you reach the goal at the end, all under the pressure of a count-down style time limit. Later levels feature varying themes and landscapes as well as trickier routes and obstacles. You can play as four different monkeys; AiAi, MeeMee, Baby and GonGon. As well as the main game, the console versions included mini-games such as Monkey Billiards, Monkey Fight (a favourite of mine!), Monkey Target and Monkey Golf.

So, how does the iPhone version fair. Well, pretty successfully! It borrows its main gameplay mechanic from the recent Wii version, using motion control. My only control gripe being that there is no current option to calibrate the default rest position, so you are forced to play the game flat which can get a bit uncomfortable over time. The control of the ball is also a little on the sensitive side, so there might be a steep learning curve for beginners. I, however, like the challenge!

The graphics are great and really pop on the iPhone, featuring that great SEGA look they give all their games. The 3D engine works well and the framerate is pretty solid. However, I would have liked to see full 3D monkes in their balls instead of the 2D sprites.

The game features 110 stages over five worlds, which are further split over easy and hard modes. You unlock a new world after completing the previous ones on easy and hard. I would have liked to see the return of the mini games, and I’m a bit puzzled as to why SEGA left them out. Lets hope the next version of the game at least features Monkey Fight, or Monkey Target!

Presentation & Graphics: 9

Features the usual polished and arcady visuals from SEGA. Full 3D monkey’s next time please!

Sound: 8

Cheesy but fitting music, may begin to grate. But overall good sound work overall.

Gameplay: 8

Get the monkey to the goal. Simple, addictive and challenging all at the same time. A great recipe for an iPhone game. Controls work well, but may be oversensitive for some, and a calibrate screen would be a welcome addition.

Game life: 6

If you can complete the game, which I doubt! You may find enjoyment from revisiting the levels for faster times and points. But eventually it will get repetitive. The inclusion of the original mini games would have made this game great!

Free Download Here

(Size: 36.27MB)

Free Download iPhone Games: Galcon

March 15, 2009 by Jack Svetlana  
Filed under Mobile Games, iPhone Games

Galcon is real time strategy game which challenges players to wage interplanetary warfare against their iPhone. Galcon was developed by Phil Hassey and originally appeared on Windows, MacOSX and Linux desktops before finally making its way to the iTunes App Store. The iPhone version of the game comes with five different game modes each of which can be played on ten different difficultly levels. Galcon also features sound effects, resume support, several map layouts and a text driven help screen.

Although Galcon is a real time strategy game, it lacks base building and resource farming. Personally, I couldn’t be happier to find a RTS game that lets players get right too the good stuff, troop management and combat. The troops in Galcon are tiny triangle looking spaceships which can be directed to attack enemy planets or defend planets already under your control.

To attack an enemy or neutral planet players simply tap one or more of their own planets and drag (or tap) their finger to the planet they wish to attack. The numbers on each planet represent the numbers of ships currently defending the planet. To take over a planet you must attack it with more ships than are currently defending it. Before attacking you can set what percentage of ships from each of your tapped planets you want to send on the invasion. Picking 100% has a better chance of overwhelming the enemy planet but only leaves a single defender on the attacking planet.

To defend one of your planets you can simply leave it alone and let it produce more ships, something whose rate is determined by planet size, or you can move ships from planet to planet.

I love Galcon. It’s one mad tapper of an iPhone game. Galcon doesn’t get bogged down with tons of strategy and management, instead it puts you into combat right away. In Galcon, you must think to win, but if you think to long you will most definitely lose. On most levels of play it’s pretty easy to win by zerging the enemy’s starting planet and whatever planet they attacked second. One more difficult settings a modified zerging strategy can usually be employed to win quickly. No matter which strategy you use, in Galcon, you must work to quickly control the larger planets.

Galcon features five different modes of game play include, Classic, Stealth Vacuum, Beast and 3-Way. Classic mode pits you against one other iPhone controlled enemy each of you starting with a single planet in control. Stealth mode is similar to Classic except you cannot see the enemy’s ships. In Vacuum mode there are no iPhone controlled enemies, instead you must take over all nuetral planets before a time limit expires. Beast mode puts you in control of a few large planets while the enemy player has almost all the little planets under their controls. The 3-Way mode is just like classic except you face off against two other iPhone controlled enemies. My favorite modes were beast and 3-Way.

Galcon’s blend of quick action and strategic depth give it a ton of replay value. It’s one of those games that has enough rules to work, but enough freedom to encourage players to try different things. I found after playing Galcon for a bit that I started creating my own objectives. I found it especially fun to leave my enemies with a few planets in their control while I focused on building a central fleet of 10,000 or more ships. Once I reached that level I let the enemy take over as many planets as it could before ultimately unleashing waves of attacks.

While I really love Galcon, I found myself wishing their was a bit more to the game. The lack of Campaign, Career and Multiplayer modes was a really surprising omission from the game. It would’ve been fantastic to have a progressive set of missions to play through. Galcon could also stand some improvements to the artificial intelligence. The computer controlled player does not defend well against a specific type of zerging strategy which can make the game pretty formulaic on certain map layouts at harder levels. Additionally, there were times when I wished Galcon had just a few more in game features. Having certain planets gives bonuses to the player who controls them could be interesting as would planets that players must not loose control of. There are also no statistics in Galcon which means I can’t show off my quickest victory, most massive army, least amount of units lost and so on. I also found controlling the attack percentages a little cumbersome. The last problem I have with Galcon is the price. Currently, the game costs $9.99 from the iTunes App Store which feels about $4.99 to high considering the lack or progressive game modes.

Galcon is a great iPhone strategy game. While the game’s price and lack of campaign features need addressing, there is enough depth, game play and strategy to keep most people happy for quite a while.

Free Download Here

Free Download iPhone Games: Trism

March 11, 2009 by Jack Svetlana  
Filed under Mobile Games, iPhone Games

I’ve noticed a trend. There seems to be quite a few games for the iPhone that follow in the footsteps of Tetris and Bejeweled. But Trism by Demiforce, LLC, does have its unique aspects, allowing it to stand apart from these staples and create a new name for itself, namely due to its excellent utilization of the iPhone’s accelerometer.

Trism requires that you slide the trisms so that they create a combo of three of the same color. Once you do this, they are eliminated from the board and new ones slide down into their place. Here’s where the neat part comes in. You can tilt the iPhone in any direction to change the gravity so the trisms fall and fill in spaces. Open spaces in the board make it more difficult to make matches, says the tutorial, so turning the iPhone on its head can actually help you score big points!

This game seems to offer hours of gameplay and really, it’s like three games in one. First, there is “Infinism,” a game that allows you to take your time and really plan out your matches. The second version is called “Terminism” which is timed and if you can’t make a match by the time the counter counts down, you lose the game. Lastly, there’s “Syllogism” which is my personal favorite. It really makes use of the accelerometer. To play this game, you must hold the iPhone flat and tilt it so that the trisms fall and match up with each other. It starts out easy, as you can see from the photo below, but then it picks up and can get quite complicated.

To spice it up, there’s also bombs, locks and obstacles that can get in your way and require strategic matching to eliminate. And when you make a match of five trism or more, a rainbow trism will appear and, you guessed it, this allows you to match two trisms of any color with it.

All in all, I enjoyed this game. It’s a fun way to pass the time and with clear graphics, fun sound effects and challenging gameplay, you’re sure to get caught up in all the matching fun.

Free Download Here

Free Download iPhone Games: Venger

March 10, 2009 by Jack Svetlana  
Filed under Mobile Games, iPhone Games

Venger is probably the best 3D Space Shooter currently available on the iPhone, though it’s an under represented genre. While the game mechanics are fun, the repetitive levels and boss fights may grow tiresome.

Wretched Games released their take on the 3D Shooter with Venger. The developer describes their game:

An exciting action packed 3D shooter, spread across 20 frenzied levels. Use the accelerometer to steer your spaceship through trenches, tunnels and asteroid fields. Use the touch pad to blast UFOs and turrets with your lasers, or turbo boost through timed traps. Each level ends in an epic boss battle where you must take out the boss space station defenses while blasting its defense UFOs.

As said, the game is comprised of 20 different levels in which you fly a ship to destroy the enemy UFOs, surface to air turrets and avoid obstacles. At the end of each level, there is a “boss” fight against a space station.

The game vaguely reminds me of a 3D version of Zaxxon, in the way the levels, enemies and force fields are depicted. But, to be honest, I don’t remember enough of the original Zaxxon to know if the similarities extend beyond that.

The ship is piloted with the iPhone’s accelerometer and uses a somewhat loose but comfortable control system. The iPhone’s position can be calibrated so that you can play in any position. Shooting is accomplished by tapping on either side of the screen which activate your lasers. You can play on “normal” difficulty and there is also a locked “insane” difficulty which is presumably available after you complete the 20 levels.

Unfortunately the game comes with no in-game documentation so you are left guessing as to some of the gameplay and enemies. A speed boost button is found at the bottom of the screen which can help you accelerate your way between blinking force fields.

While the mechanics of the game are fun, the levels and especially the boss fights quickly become repetitive. Boss fights appear to simply be harder variants of the same two space stations, though, admittedly I have not yet made it through level 20. For fans of the 3D Space Shooter genre, this is likely the best version out there.

This gameplay video shows the entirety of level one (including boss fight) and part of level 2:

Free Download Here

Free Download iPhone Games: Hero of Sparta

March 6, 2009 by Jack Svetlana  
Filed under Mobile Games, iPhone Games

If blood, guts, and glory are the way to a gamer’s heart, then consider Cupid’s arrow to be lodged in our chest. Hero of Sparta arrives with unparalleled action and slick visuals that ensure its status in the pantheon.

Awaking on a beach skirting Oracle Island, the warrior Argos endeavours to return home through Hero of Sparta’s eight mission journey. Aside from knowing where home is and his identity, Argos is at a loss for how he ended up on the island and why. No matter -- he’s eager to pick up arms and fight, delivering the finest bloody action on iPhone this year.

Trekking across the landscape of ancient Greece involves a touch-sensitive analogue stick situated in the lower left corner. On the whole it works well, yet it does lack the comfort and precision of actual hardware.

Navigating the beautifully detailed 3D levels can be trying, as Argos routinely gets stuck on various objects lining his linear path. The analogue stick is responsive about half the time, while the other half you need to take your thumb or finger off the screen and then back down to trigger movement in the desired direction.

Attacking, on the other hand (literally), is without issue. The right side of the screen features ‘attack’ and ‘block’ icons that take an easy tap to activate. Holding your finger down on the attack buttons also works, stringing together a few attacks.

As you acquire new weapons later in the game, you can even switch among arms by hitting the ’swap’ button in the upper right corner. Along with Argos’s starting sword and shield combination, you come into a massive scimitar, bow and arrows, and an axe.

Your diverse arsenal contributes to the variety of action that makes Hero of Sparta so satisfying. The slithering gorgons, skittering scorpions, and ugly minotaurs that ravage the landscape make the current Greek riots look like a playground quarrel.

Mashing the attack button gets you pretty far, although special attacks help in defeating tougher beasts. These blows require spending a bit from your blue ability-gauge that automatically refills over time.

Strong enemies can even be taken down in mini-game form, prompting you to tap skull icons that pop onto the screen. Nail them quickly and the creature falls, but if you miss a chunk of your health is taken. Occasionally, you even have to defend against enemy blows with a quick icon tap -- another illustration of the game’s dynamism.

Executing enemies in this way is a good idea not just because it’s fun, but because it rewards you with more orbs for upgrading Argos’s weapons.

Red orbs collected from fallen foes can be siphoned into weapon damage or special attack categories for each armament. The effect of these upgrades is questionable, though. It’s not apparent that your attacks are stronger following an upgrade.

Hero of Sparta champions more than just action on iPhone, but visual fidelity as well. This is assuredly among the best-looking games for the device, which makes the audio design such a letdown.

The sound effects are downright laughable, sounding muffled even when using headphones. A rather cliched score would be passable if it didn’t loop in such short intervals. The uneven presentation highlights how important audio is to the gaming experience, even on a handheld.

Tuning up the analogue stick and re-sampling the sound effects would transform Hero of Sparta from an imperfect champ into a gaming god. Despite these recognisable shortcomings, few games surpass it.

 Developer:  Gameloft 
 Publisher:  Gameloft 
 Format:  iPhone 
 Genre:  3D, Action 
 Version:  V1.0

Do you like this iphone game? Please write some cell phone games reviews in the bottom comment form and we will try to get more and better mobile games for you!

Top 5 Free iPhone Games!

February 13, 2009 by Jack Svetlana  
Filed under iPhone Games

Free iPhone Games – How good are they really? We decides to find out – and have posted what we think are the best ones below (download links provided – and no need for a  complicated NES emulator or anything  – these download straight to your iPhone!)

iPhone games have been very popular – to say the least. In fact, according to Google, searches for “iphone games” have averaged around 300,000 a month for the last 12 months! And this interest has been matched with enthusiasm by new games developed for iPhones.

There are now over a thousand games in the App store and nearly a third of them are FREE! At first that was a pretty exciting deal for us iPhone owners. But now there are just so many – mostly poor – free iPhone games on offer in iTunes that its easy to get overwhelmed – and even to just ignore them!

Now, Apple does make some attempt to help us, by providing lists like the “top free Apps” shown below

But here’s the problem with this list.

The topped ranked game – Super Monkey Ball Lite – has only a 3-star rating (mainly because it only has three levels).

But it gets worse!

The iPhonegizmo team went bizerk and read every review written for these games!

As a result, we could not really understand the reasoning behind the rankings given for these games.

For example, three of the four “top ranked games” – iSniper lite, Save kitty, and duck shoot – only get 2 star ratings by users. With Falling Balls managing a slightly better, 2.5 stars. Not very encouraging.

Now the above image is for the US “Top Free Apps” – but we checked and found that other countries have much the same games in the top ten apps list!

So, we wondered – does this mean that all free iPhone games suck?

So we actually went (painfully) through the long list of free iPhone games listed in the App stores for both US and UK to see if we could find any better games. And we did!

iShoot Lite

 

But not many! Sadly, we found that few free games got better than 3.5 star ratings. (We are currently doing a survey of paid games as well – results will be posted in the near future). Here are our results:

Top Free iPhoneGames (rated by users as 3.5 stars or better):

1) iShoot Lite - 4 stars (Released Dec 08 );
2) Galcon lite - 3.5 stars (Released Sep 08);
3) Bounce On Lite - 3.5 stars (Released Jan 09);
4) Fastlane Street Racing Lite – 3.5 stars (Released Jan 09),
5) Downhill Bowling Lite - 3.5 stars (Released Feb 09);
6) Trace – 3.5 stars (US) (Released Oct 08)
7) Tap Defence – 3.5 stars (US) (Released Nov 08)

We were prepared to include games earlier than Sep 08 only if they had a rating of at least 4 stars as we reckon a lot of the games released back in July to September 08 had the benefit of being the glamorous first to be appreciated and so were met with the kind of rave reviews not seen since! And because we figured the good ones would be well known, anyway. But we did not find any!

So what did we take away from this exercise?

1) Most free games get very poor reviews

2) There are only two or three free games that are worth getting (out of hundreds!)
3) iTunes is a major pain to navigate! Unless you know the game you want it is just too much trouble to browse through what is available.

Some Ultimate Guide to iPhone Games

December 23, 2008 by Jack Svetlana  
Filed under Mobile Software, iPhone Talks

The iPhone Games are here. The iPhone Games are here! Things are going to start happening to me now! As of this morning you can download iTunes 7.7 and add the App Store to your iPhone. Why would you do that? So you can check out the spiffy new games they have available. Yeah, I’m sure some of the games currently available will be shovelware, but that doesn’t mean there won’t be some gems.

Hit up our guide to what’s to come on the jump. We’ll also be updating this page throughout today and tomorrow with hands on impressions of the games as we play through some. Feel free to make requests in comments.


Crash Bandicoot Nitro Kart 3D
Price: $5.99
Developer: Polarbit
Details: The nefarious Nitrous Oxide has joined forces with evil genius Dr. Cortex and his demented side-kick Ripper Roo, in a plot to beat the Bandicoots into submission once and for all, and at long last clear the way for world domination. In order to lure Crash and his gang out in the open, they stage a Kart tournament. The winners will be crowned “Kings Of Kart Racing For All Eternity”, the losers will be banished from N. Sanity Island.
Impressions:The best racer on the iPhone to date, hands down. In the game you guide Crash, or a slew of other unlockable drivers, around a course by tilting the iPhone back and forth. You brake the vehicles by tapping under the kart and drift by tapping above and to the right or left as you turn. You can also collect power-ups which you use by tapping their icons. The two races I ran through on the game were seamless and even managed some fairly fun graphics. The one downside? You guessed it. No multiplayer.


Tetris
Price: $10
Developer: Electronic Arts
Description: Drag, flick and poke your way through 15 challenging levels. Push your touch screen to the limit in Marathon Mode and earn amazing powers in new Magic Mode. Give your fingers a workout by clearing rows to rack up points.
Impressions: I’d love to say that this is a great use of the iPhone’s touchscreen or that Tetris on the iPhone was fun, but the fact is everytime I tried to play the game it crashed just as the menu loaded up. This is, so far, the only iPhone game I’ve ever had crash on me.


SEGA Columns Deluxe (with Puyo Pop)
Price: $4.99
Developer: Sega America
Description: Return to ancient Phoenicia and behold the jeweled Columns as you strategically align falling gems across, down or diagonally. Let the screen fill with gems and its game over. In Puyo Pop, race against the clock to match color groups of cute gelatinous Puyo’s and create chain reactions as they fall. Go for the highest score possible as the Puyo’s falling speed increases.
Impressions: The Columns half of this Sega puzzle collection is based on Columns III, but is strictly single-player only. It’s far more playable than the Puyo Pop side, which borders on uncontrollable via the iPhone’s touchscreen. Faithful ports that lack any semblance of fun due to painfully slow, unreliable controls. Carbuncle’s cute, though!


Trism
Price: $5
Developer: Demiforce
Details: The Bejeweled-esque title uses the iPhone’s accelerometer for a hardware appropriate block matching twist on the genre.
Impressions: OK I’ve got a new addiction, and I can carry it around in my pocket. Trism’s slight tweak on the Bejewled game play is so profound that it changes the way you have to think about puzzle gaming. The basic premise, as with most puzzle games, is really simple. You have rows and columns of mutli-colored triangles. You slide them around to line at least three up and clear a space. The twist? The iPhone can detect which way you are holding the phone and drops the triangles into recently filled holes from the proper direction. So now you have to think carefully about which way to hold the phone before making a move. The fun basic play is backed up by three game modes, 22 unlockable achievements and an online international ranking board (I’m currently number two.) They even included a colorblind mode. One of my favorite iPhone games so far.


Chess and Backgammon
Price: $10
Developer: Gameloft
Details: Chess and Backgammon on the iPhone.
Impressions:Chess Classics is fairly robust for a portable version. It includes single player chess, quiz, pass-the-iPhone two-player and even a way to read about classic games and then watch them unfold on a board. There are nine levels of difficulty (ranging from monkey to master) and four board themes. During play you can choose to move the camera around in a 3D view or play in 2D.
The Backgammon in the game is also a fun take on the game, with three board types, a bit of a tutorial and the chance to play against a friend. You can roll the dice by touching the dice cup or shaking your iPhone.


Super Monkey Ball
Price: $9.99
Developer: Other Ocean
Details: Play Super Monkey Ball with title controls.
Impressions: The iPhone’s title controls are a perfect match to the monkey-in-a-ball gameplay. The game responds quickly with no noticeable slowdown. While you can pause the game in mid action with a touch to the screen, leaving to the iPhone’s main menu shuts it down completely. The game includes five locations each 11 stages. You can also choose to control four different monkeys. Lots of pick-up and play fun.


Moto Racer
Price: $9.99
Developer: Freeverse
Details: Ah, the wind in your hair, the bugs in your teeth and the open road stretching out in front of you! Using the iPhone’s cool accelerometer, (you know, that doohickey that knows when your iPhone is sideways or not), you can steer your motorcycle to victory in this wild racing game. Awesome characters and a touch of humor, its a Freeverse game after all, will add to the fun.
Impressions: Freeverse’s tilt racer tries to do a lot of different things. It has tilt controls, a single button you press on screen for gas and the ability to feed nearby motorcycle adversaries a knuckle sandwich. But the controls are a bit too responsive to handle the course at times, the lack of a brake is a total turn off and the ability to drive through some graphics makes the game not so much fun.


Cromag Rally
Price: $9.99
Developer: Pangea
Details: In Cro-Mag Rally you are a speed-hungry caveman named Brog who races through the Stone, Bronze, and Iron Ages in primitive vehicles such as the Geode Cruiser, Bone Buggy, Logmobile, Trojan Horse, and many others . Brog has at his disposal an arsenal of primitive weaponry ranging from Bone Bombs to Chinese Bottle Rockets and Heat Seeking Homing Pigeons. In addition to single-player racing where one player races against the computer, there are also several different multi-player modes (available only when running on OS 9) including Tag, Capture the Flag, and Survival. Two players can play on a single computer in split-screen mode, or up to 6 players can play over a network.
Impressions: It’s no Mario Kart, but it can be a bit of fun to play. The tilt controls are well adjusted and you have the option to make them more or less sensitive. Gas and reverse are controlled by touching and holding an arrow pointing forward or back. Brakes can be applBied by touching a wheel icon and you can throw the game’s few weapons forward or backward by pressing on the top or bottom of a bone picture. Yes, that’s a lot of touching, but the game is still very playable. I just wish they had better avatars and more than the male or female you get to choose from. There’s a straight up racing mode and a collecting mode, which has you racing while trying to find arrow heads. No multiplayer, which makes me very, very sad.


Zen Pinball: Rollercoaster
Price: $4.99
Developer: ZEN Studios
Details: 3D touch-based pinball simulator.

Impressions: This single-table pinball sim is amazing. The amount of sound, action and graphics they managed to pack into Zen Pinball simply blows me away. This game stands right up there with some of my favorite console versions of pinball. Flippers are controlled by tapping either side of the screen and you can even move around the camera angle and then lock it back in place while paused. The only thing the game seems to be missing is the ability to bump the table, which is slightly annoying.


Bomberman Touch: The Legend Of Mystic Bomb
Price: $7.99
Developer: Hudson
Details: Lost in the jungle after a plane crash, Bomberman must rescue an ancient treasure from KA-BOOM Temple.
Impressions: Bomberman, a classic looking, classic feeling Bomberman, can only be a good thing, no matter what platform it shows up on. In this case, it’s a great thing. The crisp graphics, the upbeat music, the hand-drawn looking cut-scenes, it all comes together nicely on the iPhone. You control Bomberman, once he whips off his Jungle Adventurer costume, by holding a finger on the screen, anywhere on the screen, and moving it around. You drop bombs by touching a bomb icon and use special abilities, like kicking a bomb or remotely detonating a bomb, with other action buttons. Quite a bit of fun on the go.


Texas Hold ‘Em
Price: $5
Developer: Apple
Details: Offline and online Texas Hold ‘Em.
Impressions: This version of Texas Hold ‘Em is packed with options and a delight to both play and look at. If you hold your iPhone sideways you can play the game from a top down perspective, but twist the phone upright and you get a full motion video showing the current player considering their hand or the dealer if it’s your turn. Not only can you play through the game’s multiple rooms, and choose from four pages of personal avatars, but you can also play against up to seven players via WiFi. If you’re into poker this is a must buy.


Motion X Poker
Price: $4.99
Developer: Fullpower Technologies
Details: Casino game where players shake the iPhone to roll dice.
Impressions: Motion X Poker is really just a poker dice game, but man, is it impressive. The ability to shake well-rendered 3D dice by shaking your phone, coupled with the rumble feature, is amazing. You can also choose to just roll a set of five dice. The game comes with 38 total different dice sets, though only eight are available at the start. The ability to roll dice and play whatever game you’d like is cool, though I wish they made it possible for you to select how many dice are on the screen. Also, wouldn’t it be great if they added different types of dice, like a 20-sider, to it down the line?


Sudoku Vol. 1
Price: $5.99
Developer: Hudson
Details: Classic Sudoku gameplay oriented for the touch screen.
Impressions: Volume one of this fairly workable version of Sudoku includes 15 puzzles. The game is straight forward and includes both the ability to get hints in a puzzle (which is tracked) and the ability to use place marker numbers, a must for any serious puzzle solving. I like the presentation, but not the rather small number of
puzzles, though even the first is fairly hard.


Critter Crunch
Price: $9.99
Developer: Capybara Games
Details: IGF Mobile 2008 winner and IGN Mobile Best Puzzle Game of 2007. Lets players control Biggs, a friendly forest-dweller with an unending hunger for tasty critters. Using his long tongue, Biggs must set the food chain in motion by launching smaller creatures into the mouths of larger ones, clearing the screen and filling his belly.
Impressions: It’s pretty clear why this game’s won so many awards. It’s accessible, polished, easy to play and has a fantastically adorable art aesthetic, albeit a little twisted in the context of feeding cute little blob guys until they explode into jewels and money. The core concept is simple — organize the critters stacked in columns from one side of the screen to the other by grabbing them with a long tongue and then spitting them out where you’d like to place them. If a critter lands on one bigger than itself, it gets eaten, and you can create chains to clear the board. But different types of challenges, special items and cool strategic complications give it continually surprising depth and keep it interesting.


Enigmo
Price: $9.99
Developer: Pangea
Details: Physics based game that has you trying to move water droplets into a container.
Impressions: Enigmo is a fairly simple physics-based puzzler that has you moving objects around to try and divert falling drops of water into a container. The touch screen is used to place, move and rotate the objects. The game’s basic graphics and fairly straight forward premise really didn’t grab me.


Bubble Bash
Price: $7.99
Developer: Gameloft
Details: Toss multi-colored bubbles into the sky to pop three or more of the same color.
Impressions: This Hawaiian-themed Puzzle Bobble (aka Bust A Move) clone is one of the slickest iPhone games we’ve played. Aiming is simple and reliable courtesy of a touchscreen slider and an optional accelerometer control scheme. Fantastic presentation with plenty of variety and unlockables makes this one of the must-buys (if you must buy an iPhone Puzzle Bobble clone).


Aqua Forest
Price: $7.99
Developer: Hudson
Details: Particle physics-based puzzler.
Impressions: This physics based puzzle game goes for zen appeal, with a soundtrack that should appeal to the nightly Echoes listener and straightforward iPhone tilting gameplay. You’ll draw and erase portions of the playfield with the touchscreen to guide water or a little will o’ the wisp into the safe zone. For the price, we expected better than a chuggy framerate, sloppy English and a confusing interface. Aqua Forest has potential for fun, if you can get past the half-baked presentation.


Crosswords
Price: $9.99
Developer: Stand Alone
Details: Download and solve crossword puzzles from many newspapers.
Impressions: An expertly crafted Crosswords application that pulls in puzzles from the New York Times, Wall Street Journal, Sydney Morning Herald and The Onion AV Club, among others. The interface borders on perfect, with informative progress bars for each puzzle, multiple hint options, a familiar Edit feature for deleting old puzzles, and smart touchscreen interaction. Only quibble? No obvious way to turn off the click sound during typing. Excellent.


Etch a Sketch
Price: $4.99
Developer: Freeze Tag
Details: Classic Etch a Sketch drawing using the touch screen.
Impressions: Etch-A-Sketch is pretty much Etch-A-Sketch, sure you can TOTALLY CHEAT by using your finger to draw on the screen, but besides that it’s just like the real thing. There are two knobs on the bottom of the red frame which you can use to sketch out images if you don’t want to TOTALLY CHEAT. You can also add shapes and change the color of the image. There are options to save and send your pictures, which you probably created by TOTALLY CHEATING and you can even add background pictures to sketch over. The game also has a place holder for sketching by tilting, which it says is coming in the first free update. The best part? You erase your image by shaking the iPhone. Yes, I’m easily amused.


Ms. Pac-Man
Price: $9.99
Developer: Namco Networks America
Description: It’s Ms. Pac-Man. On an iPhone.
Impressions: A faithful rendition of an arcade classic, Ms. Pac-Man looks and sounds just like it did in 1983. Unfortunately, none of the three control scheme options work very well, making it difficult to play an honest game. The touch screen D-pad and accelerometer are both unreliable with the “Swipe” mode your best bet for dodging ghosts. The presentation is solid, but trying to make it to level 256 with an iPhone would require Sisyphusian effort.


Rolando
Release Date: Holiday 2008
Price: Not Yet Announced
Developer: Handcircus
Details: Looks to be a Locoroco-esque puzzle title using the touch screen for movement.


Raging Thunder
Price: $3.99
Developer: Polarbit
Details: Not a realistic racing simulator, Raging Thunder is a game based on tried and true arcade values. Speed, accessibility and fun, in other words, trump the limitations imposed by so called ‘real world physics’. In the world of Raging Thunder there are no such things as ‘too narrow turns’ or ‘impossible overtakes’ (and luckily, definitely no such things as ‘traffic control officers’).


Tap Tap Revenge
Price: Free
Deveopler: Tapulous
Details: Tap Tap Revenge, originally created by the incredible Nate True, is super-awesome mega-fun for the whole family, and we know you’re gonna love it. We can’t divulge too many details, but suffice to say it involves tapping, tapping, and revenge!


Kroll
Price: $4.99
Developer: Digital Legends Entertainment
Details: An action adventure game that uses touch screen for movement and the accelerometer to jump.


Spore Origins
Price: $7.99
Developer: Electronic Arts
Details: Control your spore through tilt controls.
Impressions: Hands On: Spore On iPhone Is Pretty Much FlOw


Frogger
Price: $5.99
Developer: Konami
Details: Frogger revisited with improved graphics and touch controls.
Impressions: iPhone Frogger Impressions


Pole Position: Remix
Price: $5.99
Developer: Namco Networks America
Details: Racing game that uses tilt-controls.


Lux Touch
Price: Free
Developer: Sillysoft Games
Details: Risk knock-off for the iPhone and iTouch.


Guitar Rock Tour
Price: $4.00
Developer: TransGaming
Details: The first musical game for mobile phones totally devoted to the guitar and rock music.
Impressions: Guitar Rock Tour Blows the iPhone Away


Adventure
Price: Free
Developer: Peter Hirschberg
Details: iPhone adaptation of the Atari classic
Impressions: Adventure, Yes Adventure, Comes to iPhone


Puzzle Quest: Challenge of the Warlords
Price: $9.95
Developer: TransGaming
Release Date: December 2008
Details: Puzzle Quest, but for the iPhone and iPod Touch


Aurora Feint II: The Arena
Price: $9.99
Developer: Aurora Feint Inc.
Release Date: November 2008
Details: Asynchronous MMO focused on arena-style combat.