Free iPhone Games Download: Touchgrind
April 26, 2010 by Jack Svetlana
Filed under Mobile Games, iPhone Games
Touchgrind, without a doubt, has the most intriguing use of a touch screen to date. The game controls just like the fingerboards that kids still play with today. The developer Illusion Labs really nailed the feel of this intriguing pastime and whether you enjoy skateboarding or not, you have to give them credit for taking a chance at a very unique control scheme.
Touchgrind has a steep learning curve. I absolutely can not stress this enough. My first few attempts at just popping an ollie failed miserably and I was tempted to just stop trying and walk away forever from the world of digital fingerboarding. As time progressed, I became familiar with the controls and everything felt natural. Just keep trying, you will get the controls, I promise.
It is difficult to explain how great it feels to do skateboard tricks on your iPhone/iPod Touch. Your index and middle fingers do all of the controlling of the board. Use your back finger to pop and the second finger to flick the board. When the board is in the air you can stomp down with your fingers to stop the rotation of the board to land whatever crazy trick you just pulled. You are able to do every skateboard trick imaginable just with the tips of your two fingers and it’s great.
The top down view gets to share some of the praise and criticism for the unique feel of the game. This view is great for controlling the board but makes it awfully difficult to see where you are going. Indicator bubbles appear when you are near rails or jumps but it is still difficult to gauge when to jump or maneuver around objects. A zoom button is located in the bottom right corner of the screen so you can mentally map out where you want to be going. This view helps but you are unable to control the board when the camera is zoomed out. In the end this is the only view the developers could have chosen for the game, you just have to take the good with the bad.
When the game is first launched there are a few options to choose from. You can watch a bunch of how-to videos showing off specific tricks. A “Warm Up” area is in place for you to skate around a small course without a timer or objective, just to get a feel for the board. The “Jam Session” is also not timed so you can position your board for a best trick score and finally there is the “Competition”. You will spend most of your time competing with yourself here. A timer is set at 100 seconds and you must string together enough tricks to attain the ultimate high score. Your score multiplier varies on the tricks you do or what objects you grind on. If you fail and fall off of your board, the multiplier disappears.
The variety of courses is extremely slim. Only two variations exist. One is in the “Warm Up” section of the game and the other course is used for both the “Jam Session” and “Competition”. The variety of objects to hit in the “Competition” mode is great but there just needs to be more courses, or even a half pipe. The developers say the game is built on a “Game 2.0″ concept where gamers can chime in and tell the developers what it is they want included in the next build of the game.
The game begins with only a single board unlocked. You must participate in the “Competition” to earn new boards. Various point levels must be obtained to unlock the rest of the boards all the way up to 1.5 million points. It seems like a daunting task, but spend enough time playing and you will be able to unlock at least most of the boards.
There needs to be some sort of head-to-head interaction. Whether it’s just online leaderboards or a whole set of multiplayer options. I will take whatever I can get because I can only beat my high score so many times before I want to show off my skills to the world of digital fingerboarding. This game is just begging for a H-O-R-S-E style online multiplayer option.
This is version 1.0 of Touchgrind. Illusion Labs has room for improvement, especially in the area of adding variety to the game play but the concept and controls are spot on. Touchgrind is exactly what the App Store and iPhone/iPod Touch needs in a game to sustain the hype. Developers need to think up new and exciting ways to utilize the features of this great gaming platform and Illusion Labs has done that with Touchgrind.
For Apple iPhone Cracked Version
Free iPhone Games Download: Red Bull Air Race World Championship 2009 (3D Racing Games)
May 6, 2009 by Jack Svetlana
Filed under Mobile Games, iPhone Games
In the Red Bull Air Race World Championship, you take on the role of one of the world’s best race pilots navigating low-level aerial tracks and flying between air-filled pylons known as ‘Air Gates’-all in high speed race against the clock. The 3D mobile phone game puts you into the cockpit of a race plane and lets you compete on different race tracks around the globe. Just as in a real Red Bull Air Race, skill, speed, and precision are the name of the game!
Game Features
- High quality customizable 3D race plane models
- Realistic control of planes supported by the motion-sensitivity feature of the iPhone
- Authentic simulation of the race environment
- Action-packed race tracks modeled off the official Abu Dhabi and San Diego events
Free iPhone Games Download: Hysteria Project (iPhone Cracked Games)
April 22, 2009 by Jack Svetlana
Filed under Mobile Games, iPhone Games
You wake up in a filthy room, your hands and feet bound with duct tape. You have no idea how you got there. No clue as to who took you. All you know is that you need to escape before they come back to something unthinkable to you — something that involves an axe. That’s the opening of Hysteria Project, a new choose-your-own-adventure game for the iDevice, shot entirely on digital video. It’s a creepy set-up, to be sure. But does the game have the mileage to back up its intriguing premise? Or is this just a retread of those full-motion video games that helped doom the SEGA CD to the dustbin of history?
Hysteria Project gets a few things correct right away.Unless you make every wrong move in your escape attempt, you will likely get to the end of Hysteria Project in about an hour. It’s doubtful you’ll replay the game, too, since there seems to be just one correct path through the game. Once you know the choices to make to get out alive, there’s no reason to restart Hysteria Project unless you absolutely have a scene or two you want to replay.
Nobody wants to wake up like this.
The progression of the game is very straightforward. Every couple minutes, you have a choice to make. The screen fades to a decision tree. You tap the desired choice and then watch the next segment to see if you made the right or wrong move. If you pick a literal dead end, you go back anywhere between one to three choices in the decision tree. This may frustrate you much like it did me, especially when you’re bumped back the full three and have to watch the same sequences over again with no way to skip ahead.
Occasionally, you must interact with the video by tapping specific spots on the screen as bloody handprints appear. For example, when weaving through a tricky set of tripwires, you must touch the hands quickly before you accidentally trigger an explosion. Timing is everything on these scenes and the required response time gets tighter as you close in on the end of the game. There are a couple puzzles, too. One involves a strange tattoo on your arm. The other is a shred of paper discovered that holds the key to escaping a forest. I’ll spoil neither here, but I liked the paper puzzle quite a bit. Pretty clever.
My chief complaint with Hysteria Project is that it seems to lose focus as it goes on. The game opens strong. But then it wanders. It employs a somewhat cheap mechanic to kick off the back half of the game that I didn’t buy at all. That said, the ending shows a lot of promise for a future sequel.
The video sequences themselves are nicely done. The whole game is seen through the eyes of the kidnapped person — you — and so from time to time, you see your hands or feet in the frame. The feet work looks a touch awkward, though. The locations were well chosen. The forest is suitably creepy, especially when you turn back and see the hatchet man moving through the mist after you. There are a few digital elements that appear from time to time, such as the enhancement of the lights on the tripwire explosives or this “thing” that occasionally appears in the forest but is never fully explained. (Chapter two of Hysteria project, perhaps?) The compression results in a lot of artifacting, but it doesn’t really interfere with the narrative. The music is very good, too. It drones on and on, working overtime to create a palpable sense of dread.
Languages: English, Français, Italiano, Deutsch, Español.
New in this version
Unavailable
Languages
English
Requirements
Compatible with iPhone and iPod touch
Requires iPhone 2.2 Software Update
This cracked iPhone Game just for ggiphone.com members only, You should free register to be an member, then login with your account, can download this game for free, Enjoy it!
Free iPhone Games Download: iDracula (Cracked iPhone 3D Shooting Games)
April 21, 2009 by Jack Svetlana
Filed under Mobile Games, iPhone Games
iDracula – Undead Awakening is a profound and diligent survival shooter game for the iPhone with an impressive array of weapons, characters and options. Use a growing arsenal of weapons to shoot down monsters that slowly grow stronger and faster, dropping better weapons. Your growing experience pays dividends as your gain more perks. How long can you survive against the horde of Vampires, Werewolves, Witches and Dracula? Be careful where you wonder! Although you are hunting vampires, you are also being pursued by them.
Astonishing graphics, compelling and challenging features, capable of growing with perks and weapons. The different weapons consist of Gun, Rifle, Crossbow, Grenade Launcher, Machine Gun and BFG (yes, it’s big). Choose from either survival or rush game modes. Hours of entertainment for under a buck.
This cracked iPhone Games just for ggiphone.com members only, You should register to be an member, then login with your account, can download this game for free, Enjoy it!
Free Mobile Games Download: MONOPOLY Here & Now: The World Edition (EA)
April 20, 2009 by Jack Svetlana
Filed under HTC Games, LG Games, Mobile Games, Motorola Games, Nokia Games, Other Games, Panasonic Game, Pocket PC Game, Sagem Games, Samsung Games, Sharp Games, Siemens Games, Sony Ericsson Games, iPhone Games
Go Global with MONOPOLY Here & Now The World Edition! All new tokens and properties add an International flair to your favorite Hasbro board game. Why buy Baltic when you can own an international city? Trade in your Race Car for a Sumo Wrestler. Discover fun facts about exotic destinations with “Did You Know?” Chance and Community Chest cards. MONOPOLY Here & Now The World Edition is easy to pick up and play for up to four friends. The ultimate family-friendly entertainment comes alive with animations, scrolling board views and customizable rules. Try a free mobile game demo now!
Features may vary by handset.
- New player tokens with fun animations: Windmill, Soccer Ball, Nesting Dolls, Easter Island Statue, Sumo Wrestler, Taxi Cab, Baseball Glove and Penguin
- New Properties from around the World, determined by online vote!
- New “Did You Know?” fun facts about exotic destinations
- New, fun music and sound
- Play solo against the computer or pass ‘n play with friends
- Adjustable difficulty levels makes the game suitable for all skill levels
- One-thumb, D-Pad control scheme appeals to casual players
- Combination board view allows you to see the whole board and individual properties.
- Intuitive Manage Properties tool uses top-down view of game board
For Apple iPhone Cracked Version
The MONOPOLY Here & Now The World Edition for iPhone version is v1.3, Enjoy it!
(iPhone Version)
For QVGA WM 2003(SE), WM5, WM6 Version (PPC)
Requirements: QVGA WM 2003(SE), WM5, WM6 – Q9, Q9h, Duo, Blackjack, Dash, i617 Blackjack II
(Pocket PC Version)
For Nokia Version
Screen Resolution For Nokia S40v3 (240×320)

Screen Resolution For Nokia S60v2 (176×208)

Screen Resolution For Nokia S60v3 (176×208)

Screen Resolution For Nokia S60v3 (176×220)

Screen Resolution For Nokia S60v3 (240×320)

Screen Resolution For Nokia S60v3 (320×240)

Screen Resolution For Nokia N95 Version

For Sony Ericsson Version
Free Mobile Games Download: 3D Brick Breaker Revolution
April 19, 2009 by Jack Svetlana
Filed under HTC Games, LG Games, Mobile Games, Motorola Games, Nokia Games, Other Games, Panasonic Game, Pocket PC Game, Sagem Games, Samsung Games, Sharp Games, Siemens Games, Sony Ericsson Games, iPhone Games
Get blown away by stunning 3D graphics and up to 24 insane power-ups – including Jump, Vision Twist, Laser, Cannons, Nuke, Unstoppable and more! Take on infinite levels, epic boss battles, secret bonus levels and more! Four amazing game modes deliver endless excitement: Revolution, Nightmare, Classic and Time Attack! Break your first brick to start a 3D revolution today!
Features
- Stunning 3D graphics for intense brick breaking action!
- Infinite levels, plus more brick types, boss battles and secret bonus levels than ever!
- Four extreme game modes to unlock – Revolution, Classic, Time Attack and Nightmare!
- Insane Power-Ups – Jump, Laser, Cannons, Vision Twist, Multiball, Nuke and more – some are good, others evil!
- Earn Achievements for completing challenges!
For iPhone Version
This 3D Brick Breaker Revolution for iPhone version is v1.0.4,Enjoy it!
(iPhone Version)
For Nokia Version
Screen Resolution For Nokia S40v2

Screen Resolution For Nokia S40v3 (240×320)

Screen Resolution For Nokia S60v3 (176×208)

Screen Resolution For Nokia S60v3 (240×320)

Screen Resolution For Nokia S60v3 (320×240)

Screen Resolution For Nokia S60v3 (352×416)

Screen Resolution For Nokia N95 Version

Screen Resolution For S60v5 (360×640)
This Version only for Nokia N97,Nokia 5800,Samsung Omnia HD

For Sony Ericsson Version
Screen Resolution For 176×220 (Like K750i)

Screen Resolution For 240×320 (Like K800i)

For Motorola Version
Screen Resolution For 240×320 (Like RAZR2 V9)

Screen Resolution For HQ Version (High Quality 240×320)

For Other Mobile Version
If your phone is not listed, then please try to download in the following by those screen resolution:
Free iPhone Games Download: Fast & Furious (Cracked Games)
April 18, 2009 by Jack Svetlana
Filed under Mobile Games, iPhone Games
It closely follows the storyline of the new blockbuster movie and uses social networking and Internet features including the ability to upload fastest races to YouTube, site posts and race challenges, plus full use of the accelerometer and Wi-Fi connectivity.
The Fast & Furious iPhone game follows the story of the film and puts you behind the wheel of over 32 muscle, import tuner and exotic cars to master 7 exciting racing modes including: Road Race, Drift Race, Drag Race, GPS Race, Tunnel Run, Pursuit and Evade.
There are 18 levels in four unique environments: Dominican Republic, LA, Mexico and the tunnel between Mexico and the USA.
The driving itself is pretty straight forward. Your car auto accelerates and you steer by tilting. Touch the car to brake and touch NOS tank to use your nitro. There are a few specific controls depending on the game mode but these are all spelt out before each race. On the whole, driving the car is easy (and I generally hate tilt games) and while you wont necessarily complete everything at the first attempt, you should be able to clear the 26 races within a few hours. This is where I would usually talk about the awards that are employed to stretch out the longevity. It’s true, Fast and Furious has these awards, most of these will drop out as you complete the game. But, as far as longevity is concerned, that is all down to the Cloudcell – Fast and Furious own online leaderboard.
Online leaderboards aren’t new on mobiles but the execution here is very impressive. After a quick registration, you can compete online where you race mirror tracks against the clock. It’s not Mario Kart and you cant race other opponents online (although you can have local Bluetooth matches). Instead, your best times are posted and you have the option of uploading your replays to the server (via Youtube). The system works quickly and even stores your replays locally allowing you to upload them when you are ready.

Do you like this iPhone games? Please write some mobile phone games reviews in the bottom comment form and we will do our best to get you more and more free mobile games for you!
Free Download iPhone Games: X-Plane Extreme
April 1, 2009 by Jack Svetlana
Filed under Mobile Games, iPhone Games
New data presented for the other guy: Gear, flaps, stabilizer trim, wing sweep, light-control deflections, speedbrakes, rotor-disc angle for the helos, afterburners and afterburners-angles for the jets: The works! This stuff is visible in the AI plane you fly against in racing and extreme and the multiplayer friend you are racing against in racing, or flying with in all other flavors of X-Plane.
Laminar Research has released their latest flying simulator for the iPhone in the form of X-Plane Extreme . The newest version contains “four of the most unusual, fast, maneuverable, or advanced planes ever made” according to the developer.
These include:
* F-22 Raptor -- by far the most maneuverable and powerful fighter in the sky
* SR-71 Blackbird -- the fastest airplane in the world, exceeding Mach-3, exceeding 70,000 feet
* B-1 ‘Bone’ Bomber -- this huge ungainly bird still has terribly high stall speeds and limited roll rate due to it’s high weight
* B-2 ‘Jet’ Bomber -- The B-2 has.. umm… no tail. At all. No vertical stabilizer. No horizontal stabilizer. And no flaps.
Touch-down skid is even realistic, tracking the moment of inertia of the wheel, tire friction with the runway, and touchdown force. In the real plane, a hard landing just give you the sound of a hard thump.
Compatible with iPhone and iPod touch and minimum requires is iPhone 2.0 software update.
Vesion: X-Plane Extreme 9.0.7 for iPhone and iPod Touch
Free Download Here
Free Download iPhone Games: Yahtzee Adventure
March 31, 2009 by Jack Svetlana
Filed under Mobile Games, iPhone Games
Yahtzee! I remember saying those words while playing Challenge Yahtzee with my family while growing up. So I saw Yahtzee Adventure in the App Store, and decided to give it a try.
When you start up the program, you are presented with the option of enabling or disabling sound within the program. Let me just say, I love this approach, and wish more designers would use it in their games or apps. I love being able to disable sounds before the program actually starts – it is much easier than trying to turn down the volume, mute the phone, or try to find some configuration switch within the game itself.
Anyway, when you get to the first screen, you are presented with a menu of options: adventure, play now, custom play, extras, options, more games, help, and exit. This is the first application I recall seeing on the iPhone that has an actual “exit” option (instead of just hitting the home button) – I don’t really know if it serves a purpose or not.
The play now is for a quick, single player game of Yahtzee. I won’t go into detail here, but will just say that unlike some games, playing Yahtzee by yourself can be just as much fun as against somebody, as you can try ot beat your various high scores.
The “extras” button will let you look at your various awards (given in adventure mode), biographies of the characters you are playing against, the results of various challenges (from both adventure mode and regular game mode), and you overall statistics (highest score, % of games won, etc).
The “more games” button is just for an advertisement of other games. Unfortunately, you don’t get any demos of those games included (that would be great advertising) or any discount for buying them via the advertisement (again, great advertising).
Options lets you change the various options – music, sound, tutorial, shake to roll the dice, etc. And help mode is just that – helps you with the game.
So that leaves Adventure Mode and Cuustom Play. I will start with Adventure Mode first.
In Adventure mode, you go through various levels, competing against former students of the “sensei” who is teaching you how to play Yahtzee. Presumably, each student has a different style of play (although I couldn’t really recognize any difference) so you need to “learn” how to compete against each style. I don’t really know how effective it was – I never really changed my style of play, and I sometimes won, I sometimes lost (maybe I would have won more if I adapted, who knows). Eventually, you need to beat the sensei himself. After you beat each level, you are awarded a set of dice to represent that challenge you defeated. Once you have beaten the entire adventure mode (which can happen relatively quickly) you can go back and play any of the students at any time.
In custom play mode, you can choose the type of game you want to play (classic, duplicate, battle, or rainbow). I am not going to go into the differences of those game types, but they all have their fun points. You can choose the number of opponents, and if you are playing against the iPhone characters, you can choose them as well.
The game play is very straight-forward. The one problem I had was occasionally I would tap an area of the field to reroll the dice, when I really was trying to choose the dice to keep. But beyond that, there were no real problem wit hthe gameplay or the interface. It is a very polished game overall.
While you can play multiplayer, you are playing on the same iPhone. It would be nice to have some sort of wifi or networked multiplayer option (or even playing people over the web) but I am glad to see that there is some sort of option to play against someone. While playing yourself or the characters is fun, part of the fun is playing against someone.
Pros: Fun game modes, good interface
Cons: Nothing aside from some minor issues about multiplayer mode
Free Download Here
Free Download iPhone Games: Super Monkey Ball
March 29, 2009 by Jack Svetlana
Filed under Mobile Games, iPhone Games
When SEGA announced at the iPhone SDK event that they were bringing Super Monkey Ball to the iPhone, I almost leapt off my chair with excitement, and when they then showed how similar in look and play it was with the console iterations, well, I almost fainted. In fact that presentation got everyone talking about how the iPhone could be, and will be a great platform for games.
I absolutely love the Super Monkey Ball (SMB) games, I mean what’s not to love about monkeys in balls?
SEGA first released SMB in Japan, in 2000, as an upright arcade cabinet called Monkey Ball (which featured a crazy banana-styled joystick!!). Later and more popular was it’s release on the Nintendo Gamecube as a launch title in 2001. It was a great fit for Ninty’s console and proved very popular, it has appeared on all of Nintendo’s recent consoles, such as the DS and Wii, and even appeared on PS2 and Xbox as Super Monkey Ball Deluxe).
The gameplay is a bit like marble madness. You manoeuvre your ball encased monkey around increasingly challenging courses until you reach the goal at the end, all under the pressure of a count-down style time limit. Later levels feature varying themes and landscapes as well as trickier routes and obstacles. You can play as four different monkeys; AiAi, MeeMee, Baby and GonGon. As well as the main game, the console versions included mini-games such as Monkey Billiards, Monkey Fight (a favourite of mine!), Monkey Target and Monkey Golf.
So, how does the iPhone version fair. Well, pretty successfully! It borrows its main gameplay mechanic from the recent Wii version, using motion control. My only control gripe being that there is no current option to calibrate the default rest position, so you are forced to play the game flat which can get a bit uncomfortable over time. The control of the ball is also a little on the sensitive side, so there might be a steep learning curve for beginners. I, however, like the challenge!
The graphics are great and really pop on the iPhone, featuring that great SEGA look they give all their games. The 3D engine works well and the framerate is pretty solid. However, I would have liked to see full 3D monkes in their balls instead of the 2D sprites.
The game features 110 stages over five worlds, which are further split over easy and hard modes. You unlock a new world after completing the previous ones on easy and hard. I would have liked to see the return of the mini games, and I’m a bit puzzled as to why SEGA left them out. Lets hope the next version of the game at least features Monkey Fight, or Monkey Target!
Presentation & Graphics: 9
Features the usual polished and arcady visuals from SEGA. Full 3D monkey’s next time please!
Sound: 8
Cheesy but fitting music, may begin to grate. But overall good sound work overall.
Gameplay: 8
Get the monkey to the goal. Simple, addictive and challenging all at the same time. A great recipe for an iPhone game. Controls work well, but may be oversensitive for some, and a calibrate screen would be a welcome addition.
Game life: 6
If you can complete the game, which I doubt! You may find enjoyment from revisiting the levels for faster times and points. But eventually it will get repetitive. The inclusion of the original mini games would have made this game great!
Free Download Here
(Size: 36.27MB)
Free Download iPhone Games: Galcon
March 15, 2009 by Jack Svetlana
Filed under Mobile Games, iPhone Games
Galcon is real time strategy game which challenges players to wage interplanetary warfare against their iPhone. Galcon was developed by Phil Hassey and originally appeared on Windows, MacOSX and Linux desktops before finally making its way to the iTunes App Store. The iPhone version of the game comes with five different game modes each of which can be played on ten different difficultly levels. Galcon also features sound effects, resume support, several map layouts and a text driven help screen.
Although Galcon is a real time strategy game, it lacks base building and resource farming. Personally, I couldn’t be happier to find a RTS game that lets players get right too the good stuff, troop management and combat. The troops in Galcon are tiny triangle looking spaceships which can be directed to attack enemy planets or defend planets already under your control.
To attack an enemy or neutral planet players simply tap one or more of their own planets and drag (or tap) their finger to the planet they wish to attack. The numbers on each planet represent the numbers of ships currently defending the planet. To take over a planet you must attack it with more ships than are currently defending it. Before attacking you can set what percentage of ships from each of your tapped planets you want to send on the invasion. Picking 100% has a better chance of overwhelming the enemy planet but only leaves a single defender on the attacking planet.
To defend one of your planets you can simply leave it alone and let it produce more ships, something whose rate is determined by planet size, or you can move ships from planet to planet.
I love Galcon. It’s one mad tapper of an iPhone game. Galcon doesn’t get bogged down with tons of strategy and management, instead it puts you into combat right away. In Galcon, you must think to win, but if you think to long you will most definitely lose. On most levels of play it’s pretty easy to win by zerging the enemy’s starting planet and whatever planet they attacked second. One more difficult settings a modified zerging strategy can usually be employed to win quickly. No matter which strategy you use, in Galcon, you must work to quickly control the larger planets.
Galcon features five different modes of game play include, Classic, Stealth Vacuum, Beast and 3-Way. Classic mode pits you against one other iPhone controlled enemy each of you starting with a single planet in control. Stealth mode is similar to Classic except you cannot see the enemy’s ships. In Vacuum mode there are no iPhone controlled enemies, instead you must take over all nuetral planets before a time limit expires. Beast mode puts you in control of a few large planets while the enemy player has almost all the little planets under their controls. The 3-Way mode is just like classic except you face off against two other iPhone controlled enemies. My favorite modes were beast and 3-Way.
Galcon’s blend of quick action and strategic depth give it a ton of replay value. It’s one of those games that has enough rules to work, but enough freedom to encourage players to try different things. I found after playing Galcon for a bit that I started creating my own objectives. I found it especially fun to leave my enemies with a few planets in their control while I focused on building a central fleet of 10,000 or more ships. Once I reached that level I let the enemy take over as many planets as it could before ultimately unleashing waves of attacks.
While I really love Galcon, I found myself wishing their was a bit more to the game. The lack of Campaign, Career and Multiplayer modes was a really surprising omission from the game. It would’ve been fantastic to have a progressive set of missions to play through. Galcon could also stand some improvements to the artificial intelligence. The computer controlled player does not defend well against a specific type of zerging strategy which can make the game pretty formulaic on certain map layouts at harder levels. Additionally, there were times when I wished Galcon had just a few more in game features. Having certain planets gives bonuses to the player who controls them could be interesting as would planets that players must not loose control of. There are also no statistics in Galcon which means I can’t show off my quickest victory, most massive army, least amount of units lost and so on. I also found controlling the attack percentages a little cumbersome. The last problem I have with Galcon is the price. Currently, the game costs $9.99 from the iTunes App Store which feels about $4.99 to high considering the lack or progressive game modes.
Galcon is a great iPhone strategy game. While the game’s price and lack of campaign features need addressing, there is enough depth, game play and strategy to keep most people happy for quite a while.























